V-Gears 0
Free Final Fantasy VII engine.
EntityDirection.h
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1/*
2 * Copyright (C) 2022 The V-Gears Team
3 *
4 * This file is part of V-Gears
5 *
6 * V-Gears is free software: you can redistribute it and/or modify it under
7 * terms of the GNU General Public License as published by the Free Software
8 * Foundation, version 3.0 (GPLv3) of the License.
9 *
10 * V-Gears is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 */
15
16#pragma once
17
18#include <OgreCamera.h>
19#include <OgreSimpleRenderable.h>
20
24class EntityDirection : public Ogre::SimpleRenderable{
25
26 public:
27
32
36 virtual ~EntityDirection();
37
44 Ogre::Real getSquaredViewDepth(const Ogre::Camera* cam) const;
45
51 Ogre::Real getBoundingRadius() const;
52};
An entity direction.
Definition: EntityDirection.h:24
virtual ~EntityDirection()
Destructor.
Definition: EntityDirection.cpp:46
Ogre::Real getBoundingRadius() const
Retrieves the bounding radius.
Definition: EntityDirection.cpp:52
EntityDirection()
Constructor.
Definition: EntityDirection.cpp:19
Ogre::Real getSquaredViewDepth(const Ogre::Camera *cam) const
Retrieves the view depth, relative to a camera.
Definition: EntityDirection.cpp:48