19#include <OgreSingleton.h>
20#include <OgreColourValue.h>
76 bool Save(
unsigned int slot,
bool force);
89 bool Save(
Savemap savemap,
unsigned int slot,
bool force);
105 void SetData(
const unsigned int bank,
const unsigned int address,
const int value);
131 const unsigned int t_l_r,
const unsigned int t_l_g,
const unsigned int t_l_b,
132 const unsigned int t_r_r,
const unsigned int t_r_g,
const unsigned int t_r_b,
133 const unsigned int b_r_r,
const unsigned int b_r_g,
const unsigned int b_r_b,
134 const unsigned int b_l_r,
const unsigned int b_l_g,
const unsigned int b_l_b
142 void SetMoney(
const unsigned int money);
164 void SetKeyItem(
const unsigned int item,
const bool owned);
173 void SetParty(
const int member_1,
const int member_2,
const int member_3);
182 void SetItem(
const unsigned int slot,
const unsigned int id,
const unsigned int quantity);
193 void SetMateria(
const unsigned int slot,
const int id,
const unsigned int ap);
205 void SetESkillMateria(
const unsigned slot,
const unsigned int skill,
const bool learned);
216 void SetMateriaStash(
const unsigned int slot,
const int id,
const unsigned int ap);
229 const unsigned slot,
const unsigned int skill,
const bool learned
244 const float x,
const float y,
const float z,
245 const unsigned int triangle,
const int angle,
const char* field,
const char* name
255 void SetSetting(
const unsigned int key,
const unsigned int value);
277 const unsigned int id,
const int char_id,
const char* name,
278 const bool enabled,
const bool locked,
279 const unsigned int level,
const unsigned int kills,
280 const bool back_row,
const unsigned int exp,
const unsigned int exp_to_next,
281 const unsigned int limit_level,
const unsigned int limit_bar,
282 const unsigned int weapon,
const unsigned int armor,
const int accessory
295 const unsigned int id,
const unsigned int stat,
296 const unsigned int base,
const unsigned int extra
309 const unsigned int id,
const unsigned int level,
310 const unsigned int technique,
const bool learned,
const unsigned int uses
325 const unsigned int id,
const bool weapon,
const unsigned int slot,
326 const int materia,
const unsigned int ap
343 const unsigned int id,
const bool weapon,
const unsigned int slot,
344 const unsigned int skill,
const bool learned
355 const unsigned int id,
const unsigned int status,
const bool inflicted
385 const unsigned int slot,
const unsigned int corner,
const unsigned int comp
456 bool GetSlotKeyItem(
const unsigned int slot,
const unsigned int id);
501 const unsigned int slot,
const unsigned int pos,
const unsigned int skill
547 const unsigned int slot,
const unsigned int pos,
const unsigned int skill
618 int GetSlotSetting(
const unsigned int slot,
const unsigned int key);
770 const unsigned int slot,
const unsigned int id,
const unsigned int stat
786 const unsigned int slot,
const unsigned int id,
const unsigned int stat
800 const unsigned int slot,
const unsigned int id,
const unsigned int level
815 const unsigned int slot,
const unsigned int id,
816 const unsigned int level,
const unsigned int tech
832 const unsigned int slot,
const unsigned int id,
const bool weapon,
const unsigned int pos
848 const unsigned int slot,
const unsigned int id,
const bool weapon,
const unsigned int pos
864 const unsigned int slot,
const unsigned int id,
const bool weapon,
const unsigned int pos
880 const unsigned int slot,
const unsigned int id,
const bool weapon,
881 const unsigned int pos,
const unsigned int skill
894 const unsigned int slot,
const unsigned int bank,
const unsigned int address
A handler for savemaps.
Definition: SavemapHandler.h:26
int GetSlotCharacterCharId(const unsigned int slot, const unsigned int id)
Retrieves the char ID of a character from a saved savemap.
Definition: SavemapHandler.cpp:402
void SetParty(const int member_1, const int member_2, const int member_3)
Sets the current party in the current savemap.
Definition: SavemapHandler.cpp:138
void SetMateriaStash(const unsigned int slot, const int id, const unsigned int ap)
Sets a materia in a materia inventory slot in the current savemap.
Definition: SavemapHandler.cpp:162
bool IsSlotCharacterEnabled(const unsigned int slot, const unsigned int id)
Checks the enabled status of a character from a saved savemap.
Definition: SavemapHandler.cpp:426
void SetESkillMateria(const unsigned slot, const unsigned int skill, const bool learned)
Sets a skill as learned in an Enemy Skill materia inventory slot in the current savemap.
Definition: SavemapHandler.cpp:155
bool IsSlotEmpty(const unsigned int slot)
Checks if a slot is empty.
Definition: SavemapHandler.cpp:240
SavemapHandler()
Constructor.
Definition: SavemapHandler.cpp:31
unsigned int GetSlotCharacterMateriaAp(const unsigned int slot, const unsigned int id, const bool weapon, const unsigned int pos)
Retrieves the AP of an equipped materia from a saved savemap.
Definition: SavemapHandler.cpp:536
void Release()
Releases savemaps from memory.
Definition: SavemapHandler.cpp:81
unsigned int GetSlotStashAtPosAp(const unsigned int slot, const unsigned int pos)
Retrieves the AP of a materia in the stash from a saved savemap.
Definition: SavemapHandler.cpp:334
unsigned int GetSlotItemAtPosId(const unsigned int slot, const unsigned int pos)
Retrieves the ID of an item in the inventory from a saved savemap.
Definition: SavemapHandler.cpp:284
int GetSlotStashAtPosId(const unsigned int slot, const unsigned int pos)
Retrieves the ID of a materia in the stash from a saved savemap.
Definition: SavemapHandler.cpp:328
unsigned int GetSlotMateriaAtPosAp(const unsigned int slot, const unsigned int pos)
Retrieves the AP of a materia in the inventory from a saved savemap.
Definition: SavemapHandler.cpp:308
bool IsSlotCharacterLimitLearned(const unsigned int slot, const unsigned int id, const unsigned int level, const unsigned int tech)
Checks if a limit technique is learned by a character from a savemap.
Definition: SavemapHandler.cpp:520
virtual ~SavemapHandler()
Destructor.
Definition: SavemapHandler.cpp:33
Savemap * current_savemap_
The current savemap.
Definition: SavemapHandler.h:912
bool IsSlotStashAtPosESkillLearned(const unsigned int slot, const unsigned int pos, const unsigned int skill)
Checks if a a enemy skill is learned by a mat.
Definition: SavemapHandler.cpp:346
void SetMoney(const unsigned int money)
Sets the money of the current savemap.
Definition: SavemapHandler.cpp:119
static std::string SAVE_PATH
Path for the save files.
Definition: SavemapHandler.h:902
bool savemaps_read_
Indicates if the saved savemaps have been read from files.
Definition: SavemapHandler.h:922
void SetCharacterInfo(const unsigned int id, const int char_id, const char *name, const bool enabled, const bool locked, const unsigned int level, const unsigned int kills, const bool back_row, const unsigned int exp, const unsigned int exp_to_next, const unsigned int limit_level, const unsigned int limit_bar, const unsigned int weapon, const unsigned int armor, const int accessory)
Sets a character basic information in the current savemap.
Definition: SavemapHandler.cpp:187
void SetCountdownTime(const unsigned int seconds)
Sets the time of the curent timer in the default savemap.
Definition: SavemapHandler.cpp:128
void SetData(const unsigned int bank, const unsigned int address, const int value)
Pushes data to the current savemap memory banks.
Definition: SavemapHandler.cpp:97
void SetCharacterMateria(const unsigned int id, const bool weapon, const unsigned int slot, const int materia, const unsigned int ap)
Sets a materia in a character weapon or armor slot in the current savemap.
Definition: SavemapHandler.cpp:217
std::string GetSlotLocationField(const unsigned int slot)
Retrieves the field ID from a saved savemap.
Definition: SavemapHandler.cpp:384
static int MAX_SAVE_SLOTS
The maximum number of save slots.
Definition: SavemapHandler.h:33
unsigned int GetSlotLocationTriangle(const unsigned int slot)
Retrieves the walkmesh triangle of the player from a saved savemap.
Definition: SavemapHandler.cpp:372
unsigned int GetSlotCharacterWeaponId(const unsigned int slot, const unsigned int id)
Retrieves the ID of the weapon of a character from a saved savemap.
Definition: SavemapHandler.cpp:474
unsigned int GetSlotCharacterKills(const unsigned int slot, const unsigned int id)
Retrieves the total kills of a character from a saved savemap.
Definition: SavemapHandler.cpp:420
unsigned int GetSlotGameTime(const unsigned int slot)
Retrieves the total playtime from a saved savemap.
Definition: SavemapHandler.cpp:266
std::string GetSlotLocationName(const unsigned int slot)
Retrieves the location name from a saved savemap.
Definition: SavemapHandler.cpp:390
bool IsSlotCharacterBackRow(const unsigned int slot, const unsigned int id)
Checks the row of a character from a saved savemap.
Definition: SavemapHandler.cpp:438
int GetSlotPartyMember(const unsigned int slot, const unsigned int pos)
Retrieves the ID of a party member from a saved savemap.
Definition: SavemapHandler.cpp:278
bool Save(unsigned int slot, bool force)
Copies the current savemap to a slot and writes the file.
Definition: SavemapHandler.cpp:51
unsigned int GetSlotItemAtPosQty(const unsigned int slot, const unsigned int pos)
Retrieves the quantity of an item in the inventory from a saved savemap.
Definition: SavemapHandler.cpp:290
std::string GetSlotControlKey(const unsigned int slot)
Retrieves the control key from a saved savemap.
Definition: SavemapHandler.cpp:246
unsigned int GetSlotCharacterLevel(const unsigned int slot, const unsigned int id)
Retrieves the level of a character from a saved savemap.
Definition: SavemapHandler.cpp:414
int GetSlotLocationAngle(const unsigned int slot)
Retrieves the facing angle of the player from a saved savemap.
Definition: SavemapHandler.cpp:378
void SetSetting(const unsigned int key, const unsigned int value)
Sets a setting value in the current savemap.
Definition: SavemapHandler.cpp:182
unsigned int GetSlotCharacterLimitLevel(const unsigned int slot, const unsigned int id)
Retrieves the current limit level of a character from a saved savemap.
Definition: SavemapHandler.cpp:458
void SetWindowColours(const unsigned int t_l_r, const unsigned int t_l_g, const unsigned int t_l_b, const unsigned int t_r_r, const unsigned int t_r_g, const unsigned int t_r_b, const unsigned int b_r_r, const unsigned int b_r_g, const unsigned int b_r_b, const unsigned int b_l_r, const unsigned int b_l_g, const unsigned int b_l_b)
Sets the window colours in the current savemap.
Definition: SavemapHandler.cpp:107
std::vector< Savemap * > saved_savemaps_
List of saved savemaps.
Definition: SavemapHandler.h:917
bool IsSlotCharacterMateriaESkill(const unsigned int slot, const unsigned int id, const bool weapon, const unsigned int pos)
Checks if an equipped materia is Enemy Skill from a saved savemap.
Definition: SavemapHandler.cpp:544
void SetESkillMateriaStash(const unsigned slot, const unsigned int skill, const bool learned)
Sets a skill as learned in an Enemy Skill materia stash slot in the current savemap.
Definition: SavemapHandler.cpp:167
int GetSlotMateriaAtPosId(const unsigned int slot, const unsigned int pos)
Retrieves the ID of a materia in the inventory from a saved savemap.
Definition: SavemapHandler.cpp:302
int GetSlotSetting(const unsigned int slot, const unsigned int key)
Retrieves a setting from a saved savemap.
Definition: SavemapHandler.cpp:396
unsigned int GetSlotMoney(const unsigned int slot)
Retrieves the money from a saved savemap.
Definition: SavemapHandler.cpp:260
void SetControlKey(const char *control)
Sets the control string of the current savemap.
Definition: SavemapHandler.cpp:102
void SetCharacterStat(const unsigned int id, const unsigned int stat, const unsigned int base, const unsigned int extra)
Sets a character stat values in the current savemap.
Definition: SavemapHandler.cpp:202
float GetSlotLocationX(const unsigned int slot)
Retrieves the X coordinate of the player from a saved savemap.
Definition: SavemapHandler.cpp:354
unsigned int GetSlotCharacterLimitUses(const unsigned int slot, const unsigned int id, const unsigned int level)
Retrieves the uses of a character's limit level from a saved savemap.
Definition: SavemapHandler.cpp:512
std::vector< Savemap * > GetSavemaps()
Retrieves a list of the saved maps.
Definition: SavemapHandler.cpp:46
void SetCharacterLimitLearned(const unsigned int id, const unsigned int level, const unsigned int technique, const bool learned, const unsigned int uses)
Sets a character limit learned status in the current savemap.
Definition: SavemapHandler.cpp:209
bool IsSlotMateriaAtPosESkillLearned(const unsigned int slot, const unsigned int pos, const unsigned int skill)
Checks if a a enemy skill is learned by a materia at a position from a saved savemap.
Definition: SavemapHandler.cpp:320
unsigned int GetSlotCharacterExpToNext(const unsigned int slot, const unsigned int id)
Retrieves the experience for next level of a character from a saved savemap.
Definition: SavemapHandler.cpp:450
std::string GetSlotCharacterName(const unsigned int slot, const unsigned int id)
Retrieves the name of a character from a saved savemap.
Definition: SavemapHandler.cpp:408
bool IsSlotCharacterMateriaESkillLearned(const unsigned int slot, const unsigned int id, const bool weapon, const unsigned int pos, const unsigned int skill)
Checks if a a enemy skill is learned by a equipped materia from a saved savemap.
Definition: SavemapHandler.cpp:552
int GetSlotCharacterAccessoryId(const unsigned int slot, const unsigned int id)
Retrieves the ID of the accessory of a character from a saved savemap.
Definition: SavemapHandler.cpp:490
Savemap GetCurrentSavemap()
Retrieves the current savemap.
Definition: SavemapHandler.cpp:38
void SetMateria(const unsigned int slot, const int id, const unsigned int ap)
Sets a materia in a materia inventory slot in the current savemap.
Definition: SavemapHandler.cpp:150
unsigned int GetSlotCountdownTime(const unsigned int slot)
Retrieves the time in the timer from a saved savemap.
Definition: SavemapHandler.cpp:272
float GetSlotLocationY(const unsigned int slot)
Retrieves the Y coordinate of the player from a saved savemap.
Definition: SavemapHandler.cpp:360
bool IsSlotMateriaAtPosESkill(const unsigned int slot, const unsigned int pos)
Checks if there is an Enemy Skill materia at a inventory position from a saved savemap.
Definition: SavemapHandler.cpp:314
int GetSlotData(const unsigned int slot, const unsigned int bank, const unsigned int address)
Retrieves the value of a bank address from a saved savemap.
Definition: SavemapHandler.cpp:561
unsigned int GetSlotWindowCornerColourComponent(const unsigned int slot, const unsigned int corner, const unsigned int comp)
Retrieves a colour component from a window corner from a saved savemap.
Definition: SavemapHandler.cpp:252
float GetSlotLocationZ(const unsigned int slot)
Retrieves the Z coordinate of the player from a saved savemap.
Definition: SavemapHandler.cpp:366
void SetCharacterStatus(const unsigned int id, const unsigned int status, const bool inflicted)
Adds or removes a status to a character in the current savemap.
Definition: SavemapHandler.cpp:233
unsigned int GetSlotCharacterLimitBar(const unsigned int slot, const unsigned int id)
Retrieves the current limit bar status level of a character from a saved savemap.
Definition: SavemapHandler.cpp:466
unsigned int GetSlotCharacterStatBase(const unsigned int slot, const unsigned int id, const unsigned int stat)
Retrieves the base value of a stat of a character from a saved savemap.
Definition: SavemapHandler.cpp:496
void SetItem(const unsigned int slot, const unsigned int id, const unsigned int quantity)
Sets an item in a inventory slot in the current savemap.
Definition: SavemapHandler.cpp:143
void SetCharacterESkillMateria(const unsigned int id, const bool weapon, const unsigned int slot, const unsigned int skill, const bool learned)
Sets a skill as learned in a character's Enemy Skill materia in the current savemap.
Definition: SavemapHandler.cpp:225
unsigned int GetSlotCharacterExp(const unsigned int slot, const unsigned int id)
Retrieves the total experience of a character from a saved savemap.
Definition: SavemapHandler.cpp:444
Savemap * GetSavemap(unsigned int slot)
Retrieves a savemap saved in a slot.
Definition: SavemapHandler.cpp:40
int GetSlotCharacterMateriaId(const unsigned int slot, const unsigned int id, const bool weapon, const unsigned int pos)
Retrieves the ID of an equipped materia from a saved savemap.
Definition: SavemapHandler.cpp:528
void ReadSavemaps()
Reads every saved savemap from it's file.
Definition: SavemapHandler.cpp:87
unsigned int GetSlotCharacterArmorId(const unsigned int slot, const unsigned int id)
Retrieves the ID of the armor of a character from a saved savemap.
Definition: SavemapHandler.cpp:482
void SetLocation(const float x, const float y, const float z, const unsigned int triangle, const int angle, const char *field, const char *name)
Sets the current location in the current savemap.
Definition: SavemapHandler.cpp:174
unsigned int GetSlotCharacterStatExtra(const unsigned int slot, const unsigned int id, const unsigned int stat)
Retrieves the extra value of a stat of a character from a saved savemap.
Definition: SavemapHandler.cpp:504
void SetGameTime(const unsigned int seconds)
Sets the total playtime of the current savemap.
Definition: SavemapHandler.cpp:124
void SetKeyItem(const unsigned int item, const bool owned)
Marks a key item as owned or non-owned in the current savemap.
Definition: SavemapHandler.cpp:133
bool IsSlotStashAtPosESkill(const unsigned int slot, const unsigned int pos)
Checks if there is an Enemy Skill materia at a stash position from a saved savemap.
Definition: SavemapHandler.cpp:340
bool IsSlotCharacterLocked(const unsigned int slot, const unsigned int id)
Checks the lock status of a character from a saved savemap.
Definition: SavemapHandler.cpp:432
bool GetSlotKeyItem(const unsigned int slot, const unsigned int id)
Checks the status of a key item from a saved savemap.
Definition: SavemapHandler.cpp:296
A savemap.
Definition: Savemap.h:24