V-Gears 0
Free Final Fantasy VII engine.
SavemapHandler Member List

This is the complete list of members for SavemapHandler, including all inherited members.

current_savemap_SavemapHandlerprivate
GetCurrentSavemap()SavemapHandler
GetSavemap(unsigned int slot)SavemapHandler
GetSavemaps()SavemapHandler
GetSlotCharacterAccessoryId(const unsigned int slot, const unsigned int id)SavemapHandler
GetSlotCharacterArmorId(const unsigned int slot, const unsigned int id)SavemapHandler
GetSlotCharacterCharId(const unsigned int slot, const unsigned int id)SavemapHandler
GetSlotCharacterExp(const unsigned int slot, const unsigned int id)SavemapHandler
GetSlotCharacterExpToNext(const unsigned int slot, const unsigned int id)SavemapHandler
GetSlotCharacterKills(const unsigned int slot, const unsigned int id)SavemapHandler
GetSlotCharacterLevel(const unsigned int slot, const unsigned int id)SavemapHandler
GetSlotCharacterLimitBar(const unsigned int slot, const unsigned int id)SavemapHandler
GetSlotCharacterLimitLevel(const unsigned int slot, const unsigned int id)SavemapHandler
GetSlotCharacterLimitUses(const unsigned int slot, const unsigned int id, const unsigned int level)SavemapHandler
GetSlotCharacterMateriaAp(const unsigned int slot, const unsigned int id, const bool weapon, const unsigned int pos)SavemapHandler
GetSlotCharacterMateriaId(const unsigned int slot, const unsigned int id, const bool weapon, const unsigned int pos)SavemapHandler
GetSlotCharacterName(const unsigned int slot, const unsigned int id)SavemapHandler
GetSlotCharacterStatBase(const unsigned int slot, const unsigned int id, const unsigned int stat)SavemapHandler
GetSlotCharacterStatExtra(const unsigned int slot, const unsigned int id, const unsigned int stat)SavemapHandler
GetSlotCharacterWeaponId(const unsigned int slot, const unsigned int id)SavemapHandler
GetSlotControlKey(const unsigned int slot)SavemapHandler
GetSlotCountdownTime(const unsigned int slot)SavemapHandler
GetSlotData(const unsigned int slot, const unsigned int bank, const unsigned int address)SavemapHandler
GetSlotGameTime(const unsigned int slot)SavemapHandler
GetSlotItemAtPosId(const unsigned int slot, const unsigned int pos)SavemapHandler
GetSlotItemAtPosQty(const unsigned int slot, const unsigned int pos)SavemapHandler
GetSlotKeyItem(const unsigned int slot, const unsigned int id)SavemapHandler
GetSlotLocationAngle(const unsigned int slot)SavemapHandler
GetSlotLocationField(const unsigned int slot)SavemapHandler
GetSlotLocationName(const unsigned int slot)SavemapHandler
GetSlotLocationTriangle(const unsigned int slot)SavemapHandler
GetSlotLocationX(const unsigned int slot)SavemapHandler
GetSlotLocationY(const unsigned int slot)SavemapHandler
GetSlotLocationZ(const unsigned int slot)SavemapHandler
GetSlotMateriaAtPosAp(const unsigned int slot, const unsigned int pos)SavemapHandler
GetSlotMateriaAtPosId(const unsigned int slot, const unsigned int pos)SavemapHandler
GetSlotMoney(const unsigned int slot)SavemapHandler
GetSlotPartyMember(const unsigned int slot, const unsigned int pos)SavemapHandler
GetSlotSetting(const unsigned int slot, const unsigned int key)SavemapHandler
GetSlotStashAtPosAp(const unsigned int slot, const unsigned int pos)SavemapHandler
GetSlotStashAtPosId(const unsigned int slot, const unsigned int pos)SavemapHandler
GetSlotWindowCornerColourComponent(const unsigned int slot, const unsigned int corner, const unsigned int comp)SavemapHandler
IsSlotCharacterBackRow(const unsigned int slot, const unsigned int id)SavemapHandler
IsSlotCharacterEnabled(const unsigned int slot, const unsigned int id)SavemapHandler
IsSlotCharacterLimitLearned(const unsigned int slot, const unsigned int id, const unsigned int level, const unsigned int tech)SavemapHandler
IsSlotCharacterLocked(const unsigned int slot, const unsigned int id)SavemapHandler
IsSlotCharacterMateriaESkill(const unsigned int slot, const unsigned int id, const bool weapon, const unsigned int pos)SavemapHandler
IsSlotCharacterMateriaESkillLearned(const unsigned int slot, const unsigned int id, const bool weapon, const unsigned int pos, const unsigned int skill)SavemapHandler
IsSlotEmpty(const unsigned int slot)SavemapHandler
IsSlotMateriaAtPosESkill(const unsigned int slot, const unsigned int pos)SavemapHandler
IsSlotMateriaAtPosESkillLearned(const unsigned int slot, const unsigned int pos, const unsigned int skill)SavemapHandler
IsSlotStashAtPosESkill(const unsigned int slot, const unsigned int pos)SavemapHandler
IsSlotStashAtPosESkillLearned(const unsigned int slot, const unsigned int pos, const unsigned int skill)SavemapHandler
MAX_SAVE_SLOTSSavemapHandlerstatic
ReadSavemaps()SavemapHandlerprivate
Release()SavemapHandler
Save(unsigned int slot, bool force)SavemapHandler
Save(Savemap savemap, unsigned int slot, bool force)SavemapHandler
SAVE_PATHSavemapHandlerprivatestatic
saved_savemaps_SavemapHandlerprivate
SavemapHandler()SavemapHandler
savemaps_read_SavemapHandlerprivate
SetCharacterESkillMateria(const unsigned int id, const bool weapon, const unsigned int slot, const unsigned int skill, const bool learned)SavemapHandler
SetCharacterInfo(const unsigned int id, const int char_id, const char *name, const bool enabled, const bool locked, const unsigned int level, const unsigned int kills, const bool back_row, const unsigned int exp, const unsigned int exp_to_next, const unsigned int limit_level, const unsigned int limit_bar, const unsigned int weapon, const unsigned int armor, const int accessory)SavemapHandler
SetCharacterLimitLearned(const unsigned int id, const unsigned int level, const unsigned int technique, const bool learned, const unsigned int uses)SavemapHandler
SetCharacterMateria(const unsigned int id, const bool weapon, const unsigned int slot, const int materia, const unsigned int ap)SavemapHandler
SetCharacterStat(const unsigned int id, const unsigned int stat, const unsigned int base, const unsigned int extra)SavemapHandler
SetCharacterStatus(const unsigned int id, const unsigned int status, const bool inflicted)SavemapHandler
SetControlKey(const char *control)SavemapHandler
SetCountdownTime(const unsigned int seconds)SavemapHandler
SetData(const unsigned int bank, const unsigned int address, const int value)SavemapHandler
SetESkillMateria(const unsigned slot, const unsigned int skill, const bool learned)SavemapHandler
SetESkillMateriaStash(const unsigned slot, const unsigned int skill, const bool learned)SavemapHandler
SetGameTime(const unsigned int seconds)SavemapHandler
SetItem(const unsigned int slot, const unsigned int id, const unsigned int quantity)SavemapHandler
SetKeyItem(const unsigned int item, const bool owned)SavemapHandler
SetLocation(const float x, const float y, const float z, const unsigned int triangle, const int angle, const char *field, const char *name)SavemapHandler
SetMateria(const unsigned int slot, const int id, const unsigned int ap)SavemapHandler
SetMateriaStash(const unsigned int slot, const int id, const unsigned int ap)SavemapHandler
SetMoney(const unsigned int money)SavemapHandler
SetParty(const int member_1, const int member_2, const int member_3)SavemapHandler
SetSetting(const unsigned int key, const unsigned int value)SavemapHandler
SetWindowColours(const unsigned int t_l_r, const unsigned int t_l_g, const unsigned int t_l_b, const unsigned int t_r_r, const unsigned int t_r_g, const unsigned int t_r_b, const unsigned int b_r_r, const unsigned int b_r_g, const unsigned int b_r_b, const unsigned int b_l_r, const unsigned int b_l_g, const unsigned int b_l_b)SavemapHandler
~SavemapHandler()SavemapHandlervirtual