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V-Gears 0
Free Final Fantasy VII engine.
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This is the complete list of members for SavemapHandler, including all inherited members.
current_savemap_ | SavemapHandler | private |
GetCurrentSavemap() | SavemapHandler | |
GetSavemap(unsigned int slot) | SavemapHandler | |
GetSavemaps() | SavemapHandler | |
GetSlotCharacterAccessoryId(const unsigned int slot, const unsigned int id) | SavemapHandler | |
GetSlotCharacterArmorId(const unsigned int slot, const unsigned int id) | SavemapHandler | |
GetSlotCharacterCharId(const unsigned int slot, const unsigned int id) | SavemapHandler | |
GetSlotCharacterExp(const unsigned int slot, const unsigned int id) | SavemapHandler | |
GetSlotCharacterExpToNext(const unsigned int slot, const unsigned int id) | SavemapHandler | |
GetSlotCharacterKills(const unsigned int slot, const unsigned int id) | SavemapHandler | |
GetSlotCharacterLevel(const unsigned int slot, const unsigned int id) | SavemapHandler | |
GetSlotCharacterLimitBar(const unsigned int slot, const unsigned int id) | SavemapHandler | |
GetSlotCharacterLimitLevel(const unsigned int slot, const unsigned int id) | SavemapHandler | |
GetSlotCharacterLimitUses(const unsigned int slot, const unsigned int id, const unsigned int level) | SavemapHandler | |
GetSlotCharacterMateriaAp(const unsigned int slot, const unsigned int id, const bool weapon, const unsigned int pos) | SavemapHandler | |
GetSlotCharacterMateriaId(const unsigned int slot, const unsigned int id, const bool weapon, const unsigned int pos) | SavemapHandler | |
GetSlotCharacterName(const unsigned int slot, const unsigned int id) | SavemapHandler | |
GetSlotCharacterStatBase(const unsigned int slot, const unsigned int id, const unsigned int stat) | SavemapHandler | |
GetSlotCharacterStatExtra(const unsigned int slot, const unsigned int id, const unsigned int stat) | SavemapHandler | |
GetSlotCharacterWeaponId(const unsigned int slot, const unsigned int id) | SavemapHandler | |
GetSlotControlKey(const unsigned int slot) | SavemapHandler | |
GetSlotCountdownTime(const unsigned int slot) | SavemapHandler | |
GetSlotData(const unsigned int slot, const unsigned int bank, const unsigned int address) | SavemapHandler | |
GetSlotGameTime(const unsigned int slot) | SavemapHandler | |
GetSlotItemAtPosId(const unsigned int slot, const unsigned int pos) | SavemapHandler | |
GetSlotItemAtPosQty(const unsigned int slot, const unsigned int pos) | SavemapHandler | |
GetSlotKeyItem(const unsigned int slot, const unsigned int id) | SavemapHandler | |
GetSlotLocationAngle(const unsigned int slot) | SavemapHandler | |
GetSlotLocationField(const unsigned int slot) | SavemapHandler | |
GetSlotLocationName(const unsigned int slot) | SavemapHandler | |
GetSlotLocationTriangle(const unsigned int slot) | SavemapHandler | |
GetSlotLocationX(const unsigned int slot) | SavemapHandler | |
GetSlotLocationY(const unsigned int slot) | SavemapHandler | |
GetSlotLocationZ(const unsigned int slot) | SavemapHandler | |
GetSlotMateriaAtPosAp(const unsigned int slot, const unsigned int pos) | SavemapHandler | |
GetSlotMateriaAtPosId(const unsigned int slot, const unsigned int pos) | SavemapHandler | |
GetSlotMoney(const unsigned int slot) | SavemapHandler | |
GetSlotPartyMember(const unsigned int slot, const unsigned int pos) | SavemapHandler | |
GetSlotSetting(const unsigned int slot, const unsigned int key) | SavemapHandler | |
GetSlotStashAtPosAp(const unsigned int slot, const unsigned int pos) | SavemapHandler | |
GetSlotStashAtPosId(const unsigned int slot, const unsigned int pos) | SavemapHandler | |
GetSlotWindowCornerColourComponent(const unsigned int slot, const unsigned int corner, const unsigned int comp) | SavemapHandler | |
IsSlotCharacterBackRow(const unsigned int slot, const unsigned int id) | SavemapHandler | |
IsSlotCharacterEnabled(const unsigned int slot, const unsigned int id) | SavemapHandler | |
IsSlotCharacterLimitLearned(const unsigned int slot, const unsigned int id, const unsigned int level, const unsigned int tech) | SavemapHandler | |
IsSlotCharacterLocked(const unsigned int slot, const unsigned int id) | SavemapHandler | |
IsSlotCharacterMateriaESkill(const unsigned int slot, const unsigned int id, const bool weapon, const unsigned int pos) | SavemapHandler | |
IsSlotCharacterMateriaESkillLearned(const unsigned int slot, const unsigned int id, const bool weapon, const unsigned int pos, const unsigned int skill) | SavemapHandler | |
IsSlotEmpty(const unsigned int slot) | SavemapHandler | |
IsSlotMateriaAtPosESkill(const unsigned int slot, const unsigned int pos) | SavemapHandler | |
IsSlotMateriaAtPosESkillLearned(const unsigned int slot, const unsigned int pos, const unsigned int skill) | SavemapHandler | |
IsSlotStashAtPosESkill(const unsigned int slot, const unsigned int pos) | SavemapHandler | |
IsSlotStashAtPosESkillLearned(const unsigned int slot, const unsigned int pos, const unsigned int skill) | SavemapHandler | |
MAX_SAVE_SLOTS | SavemapHandler | static |
ReadSavemaps() | SavemapHandler | private |
Release() | SavemapHandler | |
Save(unsigned int slot, bool force) | SavemapHandler | |
Save(Savemap savemap, unsigned int slot, bool force) | SavemapHandler | |
SAVE_PATH | SavemapHandler | privatestatic |
saved_savemaps_ | SavemapHandler | private |
SavemapHandler() | SavemapHandler | |
savemaps_read_ | SavemapHandler | private |
SetCharacterESkillMateria(const unsigned int id, const bool weapon, const unsigned int slot, const unsigned int skill, const bool learned) | SavemapHandler | |
SetCharacterInfo(const unsigned int id, const int char_id, const char *name, const bool enabled, const bool locked, const unsigned int level, const unsigned int kills, const bool back_row, const unsigned int exp, const unsigned int exp_to_next, const unsigned int limit_level, const unsigned int limit_bar, const unsigned int weapon, const unsigned int armor, const int accessory) | SavemapHandler | |
SetCharacterLimitLearned(const unsigned int id, const unsigned int level, const unsigned int technique, const bool learned, const unsigned int uses) | SavemapHandler | |
SetCharacterMateria(const unsigned int id, const bool weapon, const unsigned int slot, const int materia, const unsigned int ap) | SavemapHandler | |
SetCharacterStat(const unsigned int id, const unsigned int stat, const unsigned int base, const unsigned int extra) | SavemapHandler | |
SetCharacterStatus(const unsigned int id, const unsigned int status, const bool inflicted) | SavemapHandler | |
SetControlKey(const char *control) | SavemapHandler | |
SetCountdownTime(const unsigned int seconds) | SavemapHandler | |
SetData(const unsigned int bank, const unsigned int address, const int value) | SavemapHandler | |
SetESkillMateria(const unsigned slot, const unsigned int skill, const bool learned) | SavemapHandler | |
SetESkillMateriaStash(const unsigned slot, const unsigned int skill, const bool learned) | SavemapHandler | |
SetGameTime(const unsigned int seconds) | SavemapHandler | |
SetItem(const unsigned int slot, const unsigned int id, const unsigned int quantity) | SavemapHandler | |
SetKeyItem(const unsigned int item, const bool owned) | SavemapHandler | |
SetLocation(const float x, const float y, const float z, const unsigned int triangle, const int angle, const char *field, const char *name) | SavemapHandler | |
SetMateria(const unsigned int slot, const int id, const unsigned int ap) | SavemapHandler | |
SetMateriaStash(const unsigned int slot, const int id, const unsigned int ap) | SavemapHandler | |
SetMoney(const unsigned int money) | SavemapHandler | |
SetParty(const int member_1, const int member_2, const int member_3) | SavemapHandler | |
SetSetting(const unsigned int key, const unsigned int value) | SavemapHandler | |
SetWindowColours(const unsigned int t_l_r, const unsigned int t_l_g, const unsigned int t_l_b, const unsigned int t_r_r, const unsigned int t_r_g, const unsigned int t_r_b, const unsigned int b_r_r, const unsigned int b_r_g, const unsigned int b_r_b, const unsigned int b_l_r, const unsigned int b_l_g, const unsigned int b_l_b) | SavemapHandler | |
~SavemapHandler() | SavemapHandler | virtual |