V-Gears 0
Free Final Fantasy VII engine.
Savemap Member List

This is the complete list of members for Savemap, including all inherited members.

BANK_ADDRESS_COUNTSavemapprivatestatic
BANK_COUNTSavemapprivatestatic
characters_Savemapprivate
control_Savemapprivate
countdown_Savemapprivate
data_Savemapprivate
empty_Savemapprivate
GetCharacterAccessoryId(const unsigned int id)Savemap
GetCharacterArmorId(const unsigned int id)Savemap
GetCharacterCharId(const unsigned int id)Savemap
GetCharacterExp(const unsigned int id)Savemap
GetCharacterExpToNext(const unsigned int id)Savemap
GetCharacterKills(const unsigned int id)Savemap
GetCharacterLevel(const unsigned int id)Savemap
GetCharacterLimitBar(const unsigned int id)Savemap
GetCharacterLimitLevel(const unsigned int id)Savemap
GetCharacterLimitUses(const unsigned int id, const unsigned int level)Savemap
GetCharacterMateriaAp(const unsigned int id, const bool weapon, const unsigned int pos)Savemap
GetCharacterMateriaId(const unsigned int id, const bool weapon, const unsigned int pos)Savemap
GetCharacterName(const unsigned int id)Savemap
GetCharacterStatBase(const unsigned int id, const unsigned int stat)Savemap
GetCharacterStatExtra(const unsigned int id, const unsigned int stat)Savemap
GetCharacterWeaponId(const unsigned int id)Savemap
GetControlKey() constSavemap
GetControlKey()Savemap
GetCountdownTime()Savemap
GetData(const unsigned int bank, const unsigned int address)Savemap
GetGameTime()Savemap
GetItemAtPosId(const unsigned int pos)Savemap
GetItemAtPosQty(const unsigned int pos)Savemap
GetKeyItem(const unsigned int id)Savemap
GetLocationAngle()Savemap
GetLocationField()Savemap
GetLocationName()Savemap
GetLocationTriangle()Savemap
GetLocationX()Savemap
GetLocationY()Savemap
GetLocationZ()Savemap
GetMateriaAtPosAp(const unsigned int pos)Savemap
GetMateriaAtPosId(const unsigned int pos)Savemap
GetMoney()Savemap
GetPartyMember(const unsigned int pos)Savemap
GetSetting(const unsigned int key)Savemap
GetStashAtPosAp(const unsigned int pos)Savemap
GetStashAtPosId(const unsigned int pos)Savemap
GetWindowCornerColourComponent(const unsigned int corner, const unsigned int comp)Savemap
IsCharacterBackRow(const unsigned int id)Savemap
IsCharacterEnabled(const unsigned int id)Savemap
IsCharacterLimitLearned(const unsigned int id, const unsigned int level, const unsigned int tech)Savemap
IsCharacterLocked(const unsigned int id)Savemap
IsCharacterMateriaESkill(const unsigned int id, const bool weapon, const unsigned int pos)Savemap
IsCharacterMateriaESkillLearned(const unsigned int id, const bool weapon, const unsigned int pos, const unsigned int skill)Savemap
IsEmpty()Savemap
IsMateriaAtPosESkill(const unsigned int pos)Savemap
IsMateriaAtPosESkillLearned(const unsigned int pos, const unsigned int skill)Savemap
IsStashAtPosESkill(const unsigned int pos)Savemap
IsStashAtPosESkillLearned(const unsigned int pos, const unsigned int skill)Savemap
items_Savemapprivate
key_items_Savemapprivate
location_Savemapprivate
materia_Savemapprivate
materia_stash_Savemapprivate
MAX_CHARACTERSSavemapprivatestatic
MAX_COLOURSavemapprivatestatic
MAX_ENEMY_SKILLSSavemapprivatestatic
MAX_EQUIP_SLOTSSavemapprivatestatic
MAX_ITEM_SLOTSSavemapprivatestatic
MAX_KEY_ITEM_SLOTSSavemapprivatestatic
MAX_LIMIT_BARSavemapprivatestatic
MAX_LIMIT_LEVELSSavemapprivatestatic
MAX_LIMIT_TECHNIQUESSavemapprivatestatic
MAX_MATERIA_SLOTSSavemapprivatestatic
MAX_PARTY_MEMBERSSavemapprivatestatic
MAX_STASH_SLOTSSavemapprivatestatic
money_Savemapprivate
operator=(const Savemap &to_copy)Savemap
party_Savemapprivate
Read(std::string file_name)Savemap
Savemap()Savemap
seconds_Savemapprivate
SetCharacterESkillMateria(const unsigned int id, const bool weapon, const unsigned int slot, const unsigned int skill, const bool learned)Savemap
SetCharacterInfo(const unsigned int id, const int char_id, const std::string name, const bool enabled, const bool locked, const unsigned int level, const unsigned int kills, const bool back_row, const unsigned int exp, const unsigned int exp_to_next, const unsigned int limit_level, const unsigned int limit_bar, const unsigned int weapon, const unsigned int armor, const int accessory)Savemap
SetCharacterLimitLearned(const unsigned int id, const unsigned int level, const unsigned int technique, const bool learned, const unsigned int uses)Savemap
SetCharacterMateria(const unsigned int id, const bool weapon, const unsigned int slot, const int materia, const unsigned int ap)Savemap
SetCharacterStat(const unsigned int id, const unsigned int stat, const unsigned int base, const unsigned int extra)Savemap
SetCharacterStatus(const unsigned int id, const unsigned int status, const bool inflicted)Savemap
SetControlKey(const std::string control)Savemap
SetCountdownTime(const unsigned int seconds)Savemap
SetData(const unsigned int bank, const unsigned int address, const int value)Savemap
SetESkillMateria(const unsigned slot, const unsigned int skill, const bool learned)Savemap
SetESkillMateriaStash(const unsigned slot, const unsigned int skill, const bool learned)Savemap
SetGameTime(const unsigned int seconds)Savemap
SetItem(const unsigned int slot, const unsigned int id, const unsigned int quantity)Savemap
SetKeyItem(const unsigned int item, const bool owned)Savemap
SetLocation(const float x, const float y, const float z, const unsigned int triangle, const int angle, std::string field, std::string name)Savemap
SetMateria(const unsigned int slot, const int id, const unsigned int ap)Savemap
SetMateriaStash(const unsigned int slot, const int id, const unsigned int ap)Savemap
SetMoney(const unsigned int money)Savemap
SetParty(const int member_1, const int member_2, const int member_3)Savemap
SetSetting(const unsigned int key, const unsigned int value)Savemap
settings_Savemapprivate
SetWindowColours(const unsigned int t_l_r, const unsigned int t_l_g, const unsigned int t_l_b, const unsigned int t_r_r, const unsigned int t_r_g, const unsigned int t_r_b, const unsigned int b_r_r, const unsigned int b_r_g, const unsigned int b_r_b, const unsigned int b_l_r, const unsigned int b_l_g, const unsigned int b_l_b)Savemap
slot_Savemapprivate
window_colours_Savemapprivate
Write(int slot, std::string file_name)Savemap
~Savemap()Savemap