![]() |
V-Gears 0
Free Final Fantasy VII engine.
|
This is the complete list of members for Savemap, including all inherited members.
BANK_ADDRESS_COUNT | Savemap | privatestatic |
BANK_COUNT | Savemap | privatestatic |
characters_ | Savemap | private |
control_ | Savemap | private |
countdown_ | Savemap | private |
data_ | Savemap | private |
empty_ | Savemap | private |
GetCharacterAccessoryId(const unsigned int id) | Savemap | |
GetCharacterArmorId(const unsigned int id) | Savemap | |
GetCharacterCharId(const unsigned int id) | Savemap | |
GetCharacterExp(const unsigned int id) | Savemap | |
GetCharacterExpToNext(const unsigned int id) | Savemap | |
GetCharacterKills(const unsigned int id) | Savemap | |
GetCharacterLevel(const unsigned int id) | Savemap | |
GetCharacterLimitBar(const unsigned int id) | Savemap | |
GetCharacterLimitLevel(const unsigned int id) | Savemap | |
GetCharacterLimitUses(const unsigned int id, const unsigned int level) | Savemap | |
GetCharacterMateriaAp(const unsigned int id, const bool weapon, const unsigned int pos) | Savemap | |
GetCharacterMateriaId(const unsigned int id, const bool weapon, const unsigned int pos) | Savemap | |
GetCharacterName(const unsigned int id) | Savemap | |
GetCharacterStatBase(const unsigned int id, const unsigned int stat) | Savemap | |
GetCharacterStatExtra(const unsigned int id, const unsigned int stat) | Savemap | |
GetCharacterWeaponId(const unsigned int id) | Savemap | |
GetControlKey() const | Savemap | |
GetControlKey() | Savemap | |
GetCountdownTime() | Savemap | |
GetData(const unsigned int bank, const unsigned int address) | Savemap | |
GetGameTime() | Savemap | |
GetItemAtPosId(const unsigned int pos) | Savemap | |
GetItemAtPosQty(const unsigned int pos) | Savemap | |
GetKeyItem(const unsigned int id) | Savemap | |
GetLocationAngle() | Savemap | |
GetLocationField() | Savemap | |
GetLocationName() | Savemap | |
GetLocationTriangle() | Savemap | |
GetLocationX() | Savemap | |
GetLocationY() | Savemap | |
GetLocationZ() | Savemap | |
GetMateriaAtPosAp(const unsigned int pos) | Savemap | |
GetMateriaAtPosId(const unsigned int pos) | Savemap | |
GetMoney() | Savemap | |
GetPartyMember(const unsigned int pos) | Savemap | |
GetSetting(const unsigned int key) | Savemap | |
GetStashAtPosAp(const unsigned int pos) | Savemap | |
GetStashAtPosId(const unsigned int pos) | Savemap | |
GetWindowCornerColourComponent(const unsigned int corner, const unsigned int comp) | Savemap | |
IsCharacterBackRow(const unsigned int id) | Savemap | |
IsCharacterEnabled(const unsigned int id) | Savemap | |
IsCharacterLimitLearned(const unsigned int id, const unsigned int level, const unsigned int tech) | Savemap | |
IsCharacterLocked(const unsigned int id) | Savemap | |
IsCharacterMateriaESkill(const unsigned int id, const bool weapon, const unsigned int pos) | Savemap | |
IsCharacterMateriaESkillLearned(const unsigned int id, const bool weapon, const unsigned int pos, const unsigned int skill) | Savemap | |
IsEmpty() | Savemap | |
IsMateriaAtPosESkill(const unsigned int pos) | Savemap | |
IsMateriaAtPosESkillLearned(const unsigned int pos, const unsigned int skill) | Savemap | |
IsStashAtPosESkill(const unsigned int pos) | Savemap | |
IsStashAtPosESkillLearned(const unsigned int pos, const unsigned int skill) | Savemap | |
items_ | Savemap | private |
key_items_ | Savemap | private |
location_ | Savemap | private |
materia_ | Savemap | private |
materia_stash_ | Savemap | private |
MAX_CHARACTERS | Savemap | privatestatic |
MAX_COLOUR | Savemap | privatestatic |
MAX_ENEMY_SKILLS | Savemap | privatestatic |
MAX_EQUIP_SLOTS | Savemap | privatestatic |
MAX_ITEM_SLOTS | Savemap | privatestatic |
MAX_KEY_ITEM_SLOTS | Savemap | privatestatic |
MAX_LIMIT_BAR | Savemap | privatestatic |
MAX_LIMIT_LEVELS | Savemap | privatestatic |
MAX_LIMIT_TECHNIQUES | Savemap | privatestatic |
MAX_MATERIA_SLOTS | Savemap | privatestatic |
MAX_PARTY_MEMBERS | Savemap | privatestatic |
MAX_STASH_SLOTS | Savemap | privatestatic |
money_ | Savemap | private |
operator=(const Savemap &to_copy) | Savemap | |
party_ | Savemap | private |
Read(std::string file_name) | Savemap | |
Savemap() | Savemap | |
seconds_ | Savemap | private |
SetCharacterESkillMateria(const unsigned int id, const bool weapon, const unsigned int slot, const unsigned int skill, const bool learned) | Savemap | |
SetCharacterInfo(const unsigned int id, const int char_id, const std::string name, const bool enabled, const bool locked, const unsigned int level, const unsigned int kills, const bool back_row, const unsigned int exp, const unsigned int exp_to_next, const unsigned int limit_level, const unsigned int limit_bar, const unsigned int weapon, const unsigned int armor, const int accessory) | Savemap | |
SetCharacterLimitLearned(const unsigned int id, const unsigned int level, const unsigned int technique, const bool learned, const unsigned int uses) | Savemap | |
SetCharacterMateria(const unsigned int id, const bool weapon, const unsigned int slot, const int materia, const unsigned int ap) | Savemap | |
SetCharacterStat(const unsigned int id, const unsigned int stat, const unsigned int base, const unsigned int extra) | Savemap | |
SetCharacterStatus(const unsigned int id, const unsigned int status, const bool inflicted) | Savemap | |
SetControlKey(const std::string control) | Savemap | |
SetCountdownTime(const unsigned int seconds) | Savemap | |
SetData(const unsigned int bank, const unsigned int address, const int value) | Savemap | |
SetESkillMateria(const unsigned slot, const unsigned int skill, const bool learned) | Savemap | |
SetESkillMateriaStash(const unsigned slot, const unsigned int skill, const bool learned) | Savemap | |
SetGameTime(const unsigned int seconds) | Savemap | |
SetItem(const unsigned int slot, const unsigned int id, const unsigned int quantity) | Savemap | |
SetKeyItem(const unsigned int item, const bool owned) | Savemap | |
SetLocation(const float x, const float y, const float z, const unsigned int triangle, const int angle, std::string field, std::string name) | Savemap | |
SetMateria(const unsigned int slot, const int id, const unsigned int ap) | Savemap | |
SetMateriaStash(const unsigned int slot, const int id, const unsigned int ap) | Savemap | |
SetMoney(const unsigned int money) | Savemap | |
SetParty(const int member_1, const int member_2, const int member_3) | Savemap | |
SetSetting(const unsigned int key, const unsigned int value) | Savemap | |
settings_ | Savemap | private |
SetWindowColours(const unsigned int t_l_r, const unsigned int t_l_g, const unsigned int t_l_b, const unsigned int t_r_r, const unsigned int t_r_g, const unsigned int t_r_b, const unsigned int b_r_r, const unsigned int b_r_g, const unsigned int b_r_b, const unsigned int b_l_r, const unsigned int b_l_g, const unsigned int b_l_b) | Savemap | |
slot_ | Savemap | private |
window_colours_ | Savemap | private |
Write(int slot, std::string file_name) | Savemap | |
~Savemap() | Savemap |