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V-Gears 0
Free Final Fantasy VII engine.
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#include <VGearsTriggersFile.h>
Public Attributes | |
std::array< char, 9 > | name |
Trigger name. More... | |
u8 | control |
s16 | camera_focus_height |
Range | camera_range |
u8 | bg_layer1_flag |
Flag for the background layer 1. More... | |
u8 | bg_layer2_flag |
Flag for the background layer 2. More... | |
u8 | bg_layer3_flag |
Flag for the background layer 3. More... | |
u8 | bg_layer4_flag |
Flag for the background layer 4. More... | |
s16 | bg_layer3_width |
s16 | bg_layer3_height |
s16 | bg_layer4_width |
s16 | bg_layer4_height |
std::array< u8, 24 > | unknown |
Unknown data. More... | |
std::array< Gateway, 12 > | doors |
Doors (gateways). More... | |
std::array< Trigger, 12 > | triggers |
Triggers. More... | |
std::array< u8, 12 > | display_arrow |
The map arrows. More... | |
std::array< Arrow, 12 > | arrows |
The map arrows. More... | |
Trigger data.
std::array<Arrow, 12> VGears::TriggersFile::TriggerData::arrows |
The map arrows.
Only in occidental/international version. 16 * 12 bytes.
u8 VGears::TriggersFile::TriggerData::bg_layer1_flag |
Flag for the background layer 1.
u8 VGears::TriggersFile::TriggerData::bg_layer2_flag |
Flag for the background layer 2.
u8 VGears::TriggersFile::TriggerData::bg_layer3_flag |
Flag for the background layer 3.
u8 VGears::TriggersFile::TriggerData::bg_layer4_flag |
Flag for the background layer 4.
std::array<u8, 12> VGears::TriggersFile::TriggerData::display_arrow |
The map arrows.
Only in occidental/international version.
std::array<Gateway, 12> VGears::TriggersFile::TriggerData::doors |
Doors (gateways).
A door is 24 * 12 bytes.
std::array<char, 9> VGears::TriggersFile::TriggerData::name |
Trigger name.
std::array<Trigger, 12> VGears::TriggersFile::TriggerData::triggers |
Triggers.
A trigger is 16 * 12 bytes.
std::array<u8, 24> VGears::TriggersFile::TriggerData::unknown |
Unknown data.