V-Gears 0
Free Final Fantasy VII engine.
Savemap::Location Struct Reference

Location information. More...

Public Attributes

float x
 X coordinate. More...
 
float y
 Y coordinate. More...
 
float z
 Z coordinate. More...
 
unsigned int triangle
 Triangle in the walkmesh;. More...
 
unsigned int angle
 Facing direction. More...
 
std::string field
 Current field map. More...
 
std::string name
 Location name. More...
 

Detailed Description

Location information.

Used for fields and world map.

Member Data Documentation

◆ angle

unsigned int Savemap::Location::angle

Facing direction.

◆ field

std::string Savemap::Location::field

Current field map.

If null or empty, it means the player is in in the world map.

◆ name

std::string Savemap::Location::name

Location name.

Used for the saveslot.

◆ triangle

unsigned int Savemap::Location::triangle

Triangle in the walkmesh;.

◆ x

float Savemap::Location::x

X coordinate.

◆ y

float Savemap::Location::y

Y coordinate.

◆ z

float Savemap::Location::z

Z coordinate.

Usually unused.


The documentation for this struct was generated from the following file: