V-Gears 0
Free Final Fantasy VII engine.
TextChar Struct Reference

A character in a text. More...

#include <UiTextArea.h>

Collaboration diagram for TextChar:

Public Member Functions

 TextChar ()
 

Public Attributes

int char_code
 The character code. More...
 
Ogre::ColourValue colour
 Color for the character. More...
 
bool skip
 Indicates if the character is to be actually printed. More...
 
Ogre::String variable
 If the character is a variable, the variable name. More...
 
unsigned int variable_len
 If the character is a variable, the variable length. More...
 
bool pause_ok
 Indicates if the OK button has been pressed during a text pause. More...
 
float pause_time
 For pause characters, the time. More...
 
bool next_page
 Indicates if the character is a new page character. More...
 
UiSpritesprite
 If the character is a symbol or an image, this is the sprite. More...
 
float sprite_y
 If the character is a symbol or an image, this is the Y position. More...
 

Detailed Description

A character in a text.

Constructor & Destructor Documentation

◆ TextChar()

TextChar::TextChar ( )
inline

Member Data Documentation

◆ char_code

int TextChar::char_code

The character code.

Normal character code, no FF7 code tables.

◆ colour

Ogre::ColourValue TextChar::colour

Color for the character.

◆ next_page

bool TextChar::next_page

Indicates if the character is a new page character.

◆ pause_ok

bool TextChar::pause_ok

Indicates if the OK button has been pressed during a text pause.

◆ pause_time

float TextChar::pause_time

For pause characters, the time.

◆ skip

bool TextChar::skip

Indicates if the character is to be actually printed.

◆ sprite

UiSprite* TextChar::sprite

If the character is a symbol or an image, this is the sprite.

◆ sprite_y

float TextChar::sprite_y

If the character is a symbol or an image, this is the Y position.

◆ variable

Ogre::String TextChar::variable

If the character is a variable, the variable name.

◆ variable_len

unsigned int TextChar::variable_len

If the character is a variable, the variable length.


The documentation for this struct was generated from the following file: