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V-Gears 0
Free Final Fantasy VII engine.
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A character in a text. More...
#include <UiTextArea.h>
Public Member Functions | |
TextChar () | |
Public Attributes | |
int | char_code |
The character code. More... | |
Ogre::ColourValue | colour |
Color for the character. More... | |
bool | skip |
Indicates if the character is to be actually printed. More... | |
Ogre::String | variable |
If the character is a variable, the variable name. More... | |
unsigned int | variable_len |
If the character is a variable, the variable length. More... | |
bool | pause_ok |
Indicates if the OK button has been pressed during a text pause. More... | |
float | pause_time |
For pause characters, the time. More... | |
bool | next_page |
Indicates if the character is a new page character. More... | |
UiSprite * | sprite |
If the character is a symbol or an image, this is the sprite. More... | |
float | sprite_y |
If the character is a symbol or an image, this is the Y position. More... | |
A character in a text.
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inline |
int TextChar::char_code |
The character code.
Normal character code, no FF7 code tables.
Ogre::ColourValue TextChar::colour |
Color for the character.
bool TextChar::next_page |
Indicates if the character is a new page character.
bool TextChar::pause_ok |
Indicates if the OK button has been pressed during a text pause.
float TextChar::pause_time |
For pause characters, the time.
bool TextChar::skip |
Indicates if the character is to be actually printed.
UiSprite* TextChar::sprite |
If the character is a symbol or an image, this is the sprite.
float TextChar::sprite_y |
If the character is a symbol or an image, this is the Y position.
Ogre::String TextChar::variable |
If the character is a variable, the variable name.
unsigned int TextChar::variable_len |
If the character is a variable, the variable length.