V-Gears 0
Free Final Fantasy VII engine.
Background2D Member List

This is the complete list of members for Background2D, including all inherited members.

add_materialBackground2Dprivate
add_max_vertex_count_Background2Dprivate
add_render_op_Background2Dprivate
add_vertex_buffer_Background2Dprivate
AddAnimation(Background2DAnimation *animation)Background2D
AddTile(const int x, const int y, const int width, const int height, const float depth, const float u1, const float v1, const float u2, const float v2, const Blending blending)Background2D
AddTile(const Ogre::Vector2 &destination, const int width, const int height, const float depth, const Ogre::Vector4 &uv, const Blending blending)Background2D
AddTile(const VGears::Tile &tile)Background2D
alpha_material_Background2Dprivate
alpha_max_vertex_count_Background2Dprivate
alpha_render_op_Background2Dprivate
alpha_vertex_buffer_Background2Dprivate
animation_played_Background2Dprivate
animations_Background2Dprivate
applyScroll()Background2Dprotectedvirtual
Background2D()Background2D
Blending typedefBackground2D
calculateScreenScale()Background2Dprotectedvirtual
Clear()Background2D
CreateVertexBuffers()Background2Dprivate
DestroyVertexBuffers()Background2Dprivate
GetAutoScrollEntity() constBackground2D
GetScreenScroll() constBackground2D
GetScroll() constBackground2D
GetScrollCurrentSeconds() constBackground2D
GetScrollPositionEnd() constBackground2D
GetScrollPositionStart() constBackground2D
GetScrollSeconds() constBackground2D
GetScrollType() constBackground2D
Hide()Background2D
InputDebug(const VGears::Event &event)Background2D
LINEAR enum valueBackground2D
load(const VGears::Background2DFilePtr &background)Background2Dvirtual
load(const VGears::Background2DFile::TileList &tiles)Background2Dprotectedvirtual
load(const size_t tile_index, const VGears::AnimationMap &animations)Background2Dprotectedvirtual
NONE enum valueBackground2D
offset_Background2Dprivate
OnResize()Background2D
PlayAnimation(const Ogre::String &animation, const Background2DAnimation::State state)Background2D
position_Background2Dprivate
position_real_Background2Dprivate
range_Background2Dprivate
render_system_Background2Dprivate
renderQueueEnded(Ogre::uint8 queueGroupId, const Ogre::String &invocation, bool &repeatThisInvocation) overrideBackground2D
scene_manager_Background2Dprivate
screen_proportion_Background2Dprivate
screen_scale_Background2Dprivate
ScriptAnimationSync(const char *name)Background2D
ScriptAutoScrollToEntity(Entity *entity)Background2D
ScriptOffset(const float x, const float y)Background2D
ScriptPlayAnimationLooped(const char *name)Background2D
ScriptPlayAnimationOnce(const char *name)Background2D
ScriptScrollSync()Background2D
ScriptScrollToPlayer(const SCROLL_TYPE type, const unsigned int seconds)Background2D
ScriptScrollToPosition(const float x, const float y, const SCROLL_TYPE type, const float seconds)Background2D
scroll_current_seconds_Background2Dprivate
scroll_entity_Background2Dprivate
scroll_position_end_Background2Dprivate
scroll_position_start_Background2Dprivate
scroll_seconds_Background2Dprivate
scroll_sync_Background2Dprivate
SCROLL_TYPE enum nameBackground2D
scroll_type_Background2Dprivate
SetImage(const Ogre::String &image)Background2D
SetRange(const int min_x, const int min_y, const int max_x, const int max_y)Background2D
SetRange(const Ogre::Vector4 &range)Background2D
SetScreenScroll(const Ogre::Vector2 &position)Background2D
SetScroll(const Ogre::Vector2 &position)Background2D
SetScrollCurrentSeconds(const float seconds)Background2D
Show()Background2D
SMOOTH enum valueBackground2D
subtract_material_Background2Dprivate
subtract_max_vertex_count_Background2Dprivate
subtract_render_op_Background2Dprivate
subtract_vertex_buffer_Background2Dprivate
TILE_VERTEX_COUNT enum valueBackground2Dprotected
TILE_VERTEX_INDEX_SIZE enum valueBackground2Dprotected
TileList typedefBackground2D
tiles_Background2Dprivate
UnsetScroll()Background2D
Update()Background2D
UpdateDebug()Background2D
UpdateTileUV(const unsigned int tile_id, const float u1, const float v1, const float u2, const float v2)Background2D
virtual_screen_size_Background2Dprivate
virtualScreenToWorldSpace(Ogre::Vector2 &pos) constBackground2Dprotectedvirtual
~Background2D()Background2Dvirtual