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V-Gears 0
Free Final Fantasy VII engine.
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A character entri in the savemap. More...
Classes | |
struct | Equipment |
A weapon or armor. More... | |
struct | Stat |
A character stat. More... | |
Public Attributes | |
unsigned int | id |
Character ID, sequential. More... | |
int | char_id |
Character ID, can change with the history. More... | |
bool | enabled |
Indicates if the character has been unlocked for the PHS. More... | |
bool | locked |
Indicates if the character is locked in or out of the PHS. More... | |
std::string | name |
Character name. More... | |
unsigned int | level |
Character level. More... | |
unsigned int | kills |
Enemies killed by the character. More... | |
bool | back_row |
Indicates if the character is in the back_row;. More... | |
unsigned int | exp |
Total experience. More... | |
unsigned int | exp_to_next |
Experience required to reach next level. More... | |
Stat | str |
STR stat. More... | |
Stat | vit |
VIT stat. More... | |
Stat | mag |
MAG stat. More... | |
Stat | spr |
SPR stat. More... | |
Stat | dex |
DEX stat. More... | |
Stat | lck |
LCK stat. More... | |
Stat | hp |
HP stat. More... | |
Stat | mp |
MP stat. More... | |
unsigned int | limit_level |
Current limit level. More... | |
unsigned int | limit_bar |
Current limit bar. More... | |
bool | limits_learned [MAX_LIMIT_LEVELS][MAX_LIMIT_TECHNIQUES] |
Learned limits. More... | |
unsigned int | limit_uses [MAX_LIMIT_LEVELS] |
Uses of techniques in each limit level. More... | |
Equipment | weapon |
Equipped weapon;. More... | |
Equipment | armor |
Equipped weapon;. More... | |
int | accessory |
Equipped accessory ID. More... | |
std::vector< u8 > | status |
Current status list. More... | |
A character entri in the savemap.
int Savemap::Character::accessory |
Equipped accessory ID.
-1 if none equipped.
Equipment Savemap::Character::armor |
Equipped weapon;.
bool Savemap::Character::back_row |
Indicates if the character is in the back_row;.
int Savemap::Character::char_id |
Character ID, can change with the history.
-1 to not use.
Stat Savemap::Character::dex |
DEX stat.
bool Savemap::Character::enabled |
Indicates if the character has been unlocked for the PHS.
unsigned int Savemap::Character::exp |
Total experience.
unsigned int Savemap::Character::exp_to_next |
Experience required to reach next level.
Stat Savemap::Character::hp |
HP stat.
unsigned int Savemap::Character::id |
Character ID, sequential.
unsigned int Savemap::Character::kills |
Enemies killed by the character.
Stat Savemap::Character::lck |
LCK stat.
unsigned int Savemap::Character::level |
Character level.
unsigned int Savemap::Character::limit_bar |
Current limit bar.
unsigned int Savemap::Character::limit_level |
Current limit level.
unsigned int Savemap::Character::limit_uses[MAX_LIMIT_LEVELS] |
Uses of techniques in each limit level.
bool Savemap::Character::limits_learned[MAX_LIMIT_LEVELS][MAX_LIMIT_TECHNIQUES] |
Learned limits.
Grouped by level and technique.
bool Savemap::Character::locked |
Indicates if the character is locked in or out of the PHS.
Stat Savemap::Character::mag |
MAG stat.
Stat Savemap::Character::mp |
MP stat.
std::string Savemap::Character::name |
Character name.
Stat Savemap::Character::spr |
SPR stat.
std::vector<u8> Savemap::Character::status |
Current status list.
Stat Savemap::Character::str |
STR stat.
Stat Savemap::Character::vit |
VIT stat.
Equipment Savemap::Character::weapon |
Equipped weapon;.