#include <ViewerModule.h>
◆ ViewerModule()
ViewerModule::ViewerModule |
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◆ ~ViewerModule()
ViewerModule::~ViewerModule |
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virtual |
◆ Clear()
void ViewerModule::Clear |
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◆ Input()
Handles an input event.
Implements Module.
◆ PlayAnimation()
void ViewerModule::PlayAnimation |
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const Ogre::String & |
name | ) |
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◆ SetModelToLoad()
void ViewerModule::SetModelToLoad |
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const Ogre::String & |
name | ) |
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◆ SetWalkmeshToLoad()
void ViewerModule::SetWalkmeshToLoad |
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const Ogre::String & |
name | ) |
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◆ Update()
void ViewerModule::Update |
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virtual |
Updates the module state.
Implements Module.
◆ m_Axis
Ogre::Entity* ViewerModule::m_Axis |
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private |
◆ m_Entity
Ogre::Entity* ViewerModule::m_Entity |
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private |
◆ m_Grid
Ogre::Entity* ViewerModule::m_Grid |
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private |
◆ m_ParticleSystem
◆ m_SceneNode
Ogre::SceneNode* ViewerModule::m_SceneNode |
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private |
◆ m_Walkmesh
The documentation for this class was generated from the following files: