V-Gears 0
Free Final Fantasy VII engine.
EntityCollision Class Reference

An entity collision. More...

#include <EntityCollision.h>

Inheritance diagram for EntityCollision:
Collaboration diagram for EntityCollision:

Public Member Functions

 EntityCollision ()
 Constructor. More...
 
virtual ~EntityCollision ()
 Destructor. More...
 
Ogre::Real getSquaredViewDepth (const Ogre::Camera *cam) const
 Retrieves the view depth, relative to a camera. More...
 
Ogre::Real getBoundingRadius () const
 Retrieves the bounding radius. More...
 

Detailed Description

An entity collision.

Constructor & Destructor Documentation

◆ EntityCollision()

EntityCollision::EntityCollision ( )

Constructor.

◆ ~EntityCollision()

EntityCollision::~EntityCollision ( )
virtual

Destructor.

Member Function Documentation

◆ getBoundingRadius()

Ogre::Real EntityCollision::getBoundingRadius ( ) const

Retrieves the bounding radius.

Returns
The bounding radius (always 0).

◆ getSquaredViewDepth()

Ogre::Real EntityCollision::getSquaredViewDepth ( const Ogre::Camera *  cam) const

Retrieves the view depth, relative to a camera.

Parameters
[in]camThe camera
Returns
The squared view depth (always 0).

The documentation for this class was generated from the following files: