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V-Gears 0
Free Final Fantasy VII engine.
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#include <Ogre.h>
Go to the source code of this file.
Classes | |
struct | Bone |
A skeleton bone. More... | |
Typedefs | |
typedef std::vector< Bone > | Skeleton |
Functions | |
void | DrawSkeleton (const Skeleton &skeleton, const Ogre::MeshPtr &mesh) |
Draws a skeleton. More... | |
void | DrawBone (const Skeleton &skeleton, int parent_index, Ogre::RGBA *colours) |
Draws a bone. More... | |
void DrawBone | ( | const Skeleton & | skeleton, |
int | parent_index, | ||
Ogre::RGBA * | colours | ||
) |
Draws a bone.
[in] | skeleton | Skeleton the bone belongs to. |
[in] | parent_index | The parent bone ID. |
[in] | colours | Colour for the bone. |
void DrawSkeleton | ( | const Skeleton & | skeleton, |
const Ogre::MeshPtr & | mesh | ||
) |
Draws a skeleton.
[in] | skeleton | The skeleton to draw. |
[in] | mesh | Parent mesh for the skeleton. |