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V-Gears 0
Free Final Fantasy VII engine.
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Animation data related to the attack;. More...
#include <Attack.h>
Public Attributes | |
int | effect |
Atack effect ID. More... | |
int | impact_effect |
Impact effect. More... | |
int | hurt_anim |
Index of the animation played by the target when hit. More... | |
int | sound |
Impact sound. More... | |
int | camera_single |
Camera movement ID for single target. More... | |
int | camera_multiple |
Camera movement ID for multiple target. More... | |
Animation data related to the attack;.
int Attack::Animation::camera_multiple |
Camera movement ID for multiple target.
Determines the camera movement when the command is executed over multiple targets. -1 to not move the camera.
int Attack::Animation::camera_single |
Camera movement ID for single target.
Determines the camera movement when the command is executed over a single target. -1 to not move the camera.
int Attack::Animation::effect |
Atack effect ID.
Used for animation in battle. -1 if the attack has no animation.
int Attack::Animation::hurt_anim |
Index of the animation played by the target when hit.
-1 to not show any.
int Attack::Animation::impact_effect |
Impact effect.
The sprite shown when the attack hits. -1 to not show any.
int Attack::Animation::sound |
Impact sound.
Determines the camera movement when the command is executed over multiple targets. -1 to not play any.