V-Gears 0
Free Final Fantasy VII engine.
Attack::Animation Struct Reference

Animation data related to the attack;. More...

#include <Attack.h>

Public Attributes

int effect
 Atack effect ID. More...
 
int impact_effect
 Impact effect. More...
 
int hurt_anim
 Index of the animation played by the target when hit. More...
 
int sound
 Impact sound. More...
 
int camera_single
 Camera movement ID for single target. More...
 
int camera_multiple
 Camera movement ID for multiple target. More...
 

Detailed Description

Animation data related to the attack;.

Member Data Documentation

◆ camera_multiple

int Attack::Animation::camera_multiple

Camera movement ID for multiple target.

Determines the camera movement when the command is executed over multiple targets. -1 to not move the camera.

◆ camera_single

int Attack::Animation::camera_single

Camera movement ID for single target.

Determines the camera movement when the command is executed over a single target. -1 to not move the camera.

◆ effect

int Attack::Animation::effect

Atack effect ID.

Used for animation in battle. -1 if the attack has no animation.

◆ hurt_anim

int Attack::Animation::hurt_anim

Index of the animation played by the target when hit.

-1 to not show any.

◆ impact_effect

int Attack::Animation::impact_effect

Impact effect.

The sprite shown when the attack hits. -1 to not show any.

◆ sound

int Attack::Animation::sound

Impact sound.

Determines the camera movement when the command is executed over multiple targets. -1 to not play any.


The documentation for this struct was generated from the following file: