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V-Gears 0
Free Final Fantasy VII engine.
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A script queue. More...
#include <ScriptManager.h>
Public Member Functions | |
QueueScript () | |
Constructor. More... | |
Public Attributes | |
Ogre::String | function |
Function name. More... | |
Ogre::String | argument1 |
First function argument. More... | |
Ogre::String | argument2 |
Second function argument. More... | |
int | priority |
Function priority. More... | |
lua_State * | state |
Current state. More... | |
int | state_id |
State thread identifier. More... | |
float | seconds_to_wait |
Seconds to wait for completion. More... | |
bool | wait |
Indicates if the script completion should be waited for,. More... | |
bool | yield |
ScriptId | paused_script_start |
The script paused by call of this script. More... | |
ScriptId | paused_script_end |
The script paused by call of this script. More... | |
A script queue.
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inline |
Constructor.
Ogre::String QueueScript::argument1 |
First function argument.
Ogre::String QueueScript::argument2 |
Second function argument.
Ogre::String QueueScript::function |
Function name.
ScriptId QueueScript::paused_script_end |
The script paused by call of this script.
ScriptId QueueScript::paused_script_start |
The script paused by call of this script.
int QueueScript::priority |
Function priority.
float QueueScript::seconds_to_wait |
Seconds to wait for completion.
lua_State* QueueScript::state |
Current state.
int QueueScript::state_id |
State thread identifier.
Used to store and delete thread.
bool QueueScript::wait |
Indicates if the script completion should be waited for,.
bool QueueScript::yield |