![]() |
V-Gears 0
Free Final Fantasy VII engine.
|
Data for sprites. More...
#include <VGearsBackgroundFile.h>
Public Attributes | |
Pixel | dst |
Pixel destination. More... | |
uint16 | unknown_04 [2] |
Unused data. More... | |
Pixel | src |
Pixel source. More... | |
Pixel | src2 |
Pixel alternate source. More... | |
uint16 | width |
Sprite width. More... | |
uint16 | height |
Sprite height. More... | |
uint16 | palette_page |
Palete page for the sprite. More... | |
uint16 | depth |
Sprite depth (Z-index). More... | |
uint8 | animation_id |
Animation ID of the sprite. More... | |
uint8 | animation_frame |
Animation frame of the sprite. More... | |
bool | has_blending [2] |
Indicates if the sprite uses color blending. More... | |
uint16 | blending |
The type of blending used. More... | |
uint16 | data_page |
The page with the sprite data. More... | |
uint16 | data_page2 |
Page with alternate sprite data. More... | |
uint16 | colour_depth |
Color depth. More... | |
Ogre::Vector3 | src_big |
Sprite source. More... | |
Data for sprites.
uint16 VGears::BackgroundFile::SpriteData::blending |
The type of blending used.
uint16 VGears::BackgroundFile::SpriteData::colour_depth |
Color depth.
Do not use. Use texture page depth instead.
uint16 VGears::BackgroundFile::SpriteData::data_page |
The page with the sprite data.
uint16 VGears::BackgroundFile::SpriteData::data_page2 |
uint16 VGears::BackgroundFile::SpriteData::depth |
Sprite depth (Z-index).
bool VGears::BackgroundFile::SpriteData::has_blending[2] |
Indicates if the sprite uses color blending.
uint16 VGears::BackgroundFile::SpriteData::height |
Sprite height.
uint16 VGears::BackgroundFile::SpriteData::palette_page |
Palete page for the sprite.
Pixel VGears::BackgroundFile::SpriteData::src2 |
Ogre::Vector3 VGears::BackgroundFile::SpriteData::src_big |
Sprite source.
For PC use only. z = unknown, x = srcX / 16 * 625000, y = srcY / 16 * 625000
uint16 VGears::BackgroundFile::SpriteData::unknown_04[2] |
Unused data.
uint16 VGears::BackgroundFile::SpriteData::width |
Sprite width.