V-Gears 0
Free Final Fantasy VII engine.
BattleSceneFile::Scene::Setup Struct Reference

Scene battle setup data (20 bytes). More...

#include <BattleSceneFile.h>

Public Attributes

u16 location
 Battle location. More...
 
u16 next_battle
 ID of the battle that start upon defeating all enemies. More...
 
u16 escape_counter
 
u16 unused
 Unused data. More...
 
u16 next_arena_candidates [4]
 In arena battles, candidate enemy formation IDs for next round. More...
 
u16 flags
 Battle flags. More...
 
u8 layout
 Battle layout. More...
 
u8 camera
 Indexed Pre-Battle Camera position . More...
 

Detailed Description

Scene battle setup data (20 bytes).

Member Data Documentation

◆ camera

u8 BattleSceneFile::Scene::Setup::camera

Indexed Pre-Battle Camera position .

◆ escape_counter

u16 BattleSceneFile::Scene::Setup::escape_counter
Todo:
Understand and document.

◆ flags

u16 BattleSceneFile::Scene::Setup::flags

Battle flags.

Includes the escapable flag.

◆ layout

u8 BattleSceneFile::Scene::Setup::layout

Battle layout.

00 - Normal figh.t 01 - Preemptive. 02 - Back attack. 03 - Side attack. 04 - Attacked from both sides (pincer attack, reverse side attack). 05 - Another attack from both sides battle (different maybe?). 06 - Another side attack. 07 - A third side attack. 08 - Normal battle that locks player in the front row, change command disabled.

◆ location

u16 BattleSceneFile::Scene::Setup::location

Battle location.

◆ next_arena_candidates

u16 BattleSceneFile::Scene::Setup::next_arena_candidates[4]

In arena battles, candidate enemy formation IDs for next round.

◆ next_battle

u16 BattleSceneFile::Scene::Setup::next_battle

ID of the battle that start upon defeating all enemies.

If set, a new set of enemies will be loaded when all the current ones are defeated, without ending the battle scene.

◆ unused

u16 BattleSceneFile::Scene::Setup::unused

Unused data.


The documentation for this struct was generated from the following file: