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V-Gears 0
Free Final Fantasy VII engine.
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Scene battle setup data (20 bytes). More...
#include <BattleSceneFile.h>
Public Attributes | |
u16 | location |
Battle location. More... | |
u16 | next_battle |
ID of the battle that start upon defeating all enemies. More... | |
u16 | escape_counter |
u16 | unused |
Unused data. More... | |
u16 | next_arena_candidates [4] |
In arena battles, candidate enemy formation IDs for next round. More... | |
u16 | flags |
Battle flags. More... | |
u8 | layout |
Battle layout. More... | |
u8 | camera |
Indexed Pre-Battle Camera position . More... | |
Scene battle setup data (20 bytes).
u16 BattleSceneFile::Scene::Setup::flags |
Battle flags.
Includes the escapable flag.
u8 BattleSceneFile::Scene::Setup::layout |
Battle layout.
00 - Normal figh.t 01 - Preemptive. 02 - Back attack. 03 - Side attack. 04 - Attacked from both sides (pincer attack, reverse side attack). 05 - Another attack from both sides battle (different maybe?). 06 - Another side attack. 07 - A third side attack. 08 - Normal battle that locks player in the front row, change command disabled.
u16 BattleSceneFile::Scene::Setup::location |
Battle location.
u16 BattleSceneFile::Scene::Setup::next_arena_candidates[4] |
In arena battles, candidate enemy formation IDs for next round.
u16 BattleSceneFile::Scene::Setup::next_battle |
ID of the battle that start upon defeating all enemies.
If set, a new set of enemies will be loaded when all the current ones are defeated, without ending the battle scene.
u16 BattleSceneFile::Scene::Setup::unused |
Unused data.