V-Gears 0
Free Final Fantasy VII engine.
ParticleEntityAdditionalData Struct Reference

Additional data for a particle entity. More...

#include <ParticleEntityAdditionalData.h>

Inheritance diagram for ParticleEntityAdditionalData:
Collaboration diagram for ParticleEntityAdditionalData:

Public Member Functions

 ParticleEntityAdditionalData (Ogre::SceneNode *scene_node)
 Constructor. More...
 
void SetVisible (bool visible)
 Toggles the particle entity visibility. More...
 
virtual void SetVisible (bool visible)=0
 Toggles the particle visibility. More...
 

Public Attributes

Ogre::SceneNode * node
 The node that is the particle entity. More...
 

Detailed Description

Additional data for a particle entity.

Constructor & Destructor Documentation

◆ ParticleEntityAdditionalData()

ParticleEntityAdditionalData::ParticleEntityAdditionalData ( Ogre::SceneNode *  scene_node)
inline

Constructor.

Parameters
[in]scene_nodeThe scene node.

Member Function Documentation

◆ SetVisible()

void ParticleEntityAdditionalData::SetVisible ( bool  visible)
inlinevirtual

Toggles the particle entity visibility.

Parameters
[in]visibleTrue to make the particle visible, false to make it invisible.

Implements ParticleAdditionalData.

Member Data Documentation

◆ node

Ogre::SceneNode* ParticleEntityAdditionalData::node

The node that is the particle entity.


The documentation for this struct was generated from the following file: