Additional data for a particle entity.
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#include <ParticleEntityAdditionalData.h>
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Ogre::SceneNode * | node |
| The node that is the particle entity. More...
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Additional data for a particle entity.
◆ ParticleEntityAdditionalData()
ParticleEntityAdditionalData::ParticleEntityAdditionalData |
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Ogre::SceneNode * |
scene_node | ) |
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inline |
Constructor.
- Parameters
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[in] | scene_node | The scene node. |
◆ SetVisible()
void ParticleEntityAdditionalData::SetVisible |
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bool |
visible | ) |
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inlinevirtual |
Toggles the particle entity visibility.
- Parameters
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[in] | visible | True to make the particle visible, false to make it invisible. |
Implements ParticleAdditionalData.
◆ node
Ogre::SceneNode* ParticleEntityAdditionalData::node |
The node that is the particle entity.
The documentation for this struct was generated from the following file: