113 const std::string input_dir,
const std::string output_dir,
AdvancedOptions options,
114 std::function<
void(std::string,
int,
bool)> write_output_line
The data installer.
Definition: DataInstaller.h:31
std::unique_ptr< MediaDataInstaller > media_installer_
The installer for media files.
Definition: DataInstaller.h:462
InstallationSteps installation_state_
Current installation status.
Definition: DataInstaller.h:397
std::unique_ptr< FieldDataInstaller > field_installer_
The installer for fiel maps data.
Definition: DataInstaller.h:452
std::function< void(std::string msg, int level, bool progress)> write_output_line_
Function used to print text to the log output, line by line.
Definition: DataInstaller.h:477
int step_weight_[STATE_COUNT]
Weight of each installation step.
Definition: DataInstaller.h:414
std::unique_ptr< KernelDataInstaller > kernel_installer_
The installer for kernel data.
Definition: DataInstaller.h:457
AdvancedOptions options_
Advanced options.
Definition: DataInstaller.h:434
int substeps_
Substeps in the current installation step.
Definition: DataInstaller.h:402
std::string input_dir_
The path to the directory from which to read the PC game data.
Definition: DataInstaller.h:424
~DataInstaller()
Installer destructor.
Definition: DataInstaller.cpp:52
static float LINE_SCALE_FACTOR
The scale factor for line point coordinates.
Definition: DataInstaller.h:102
std::string output_dir_
The path to the directory where to save the V-Gears data.
Definition: DataInstaller.h:429
const float CalcProgress()
Calculates the installation progress.
Definition: DataInstaller.cpp:373
int cur_substep_
Current substep in the current installation step.
Definition: DataInstaller.h:407
DataInstaller(const std::string input_dir, const std::string output_dir, AdvancedOptions options, std::function< void(std::string, int, bool)> write_output_line)
Installer constructor.
Definition: DataInstaller.cpp:22
std::unique_ptr< ScopedLgp > fields_lgp_
LGP archive with field data.
Definition: DataInstaller.h:447
std::unique_ptr< BattleDataInstaller > battle_installer_
The installer for battle data.
Definition: DataInstaller.h:467
InstallationSteps
Installation steps.
Definition: DataInstaller.h:161
@ FIELD_SPAWN_POINTS_AND_SCALE_FACTORS
Step that collects spawn points and sclae factors.
Definition: DataInstaller.h:346
@ CREATE_DIRECTORIES
Create all directories required for the installation.
Definition: DataInstaller.h:171
@ KERNEL_ARMORS
Parses armor data from KERNEL.BIN.
Definition: DataInstaller.h:271
@ KERNEL_ACCESSORIES
Parses accessory data from KERNEL.BIN.
Definition: DataInstaller.h:276
@ BATTLE_MODELS_PROCESS
Extracts 3D battle models.
Definition: DataInstaller.h:211
@ DONE
Installation finished.
Definition: DataInstaller.h:391
@ MEDIA_MUSICS_INDEX
Build the music index.
Definition: DataInstaller.h:336
@ BATTLE_SCENES_WRITE_ENEMIES
Writes enemy data.
Definition: DataInstaller.h:196
@ MEDIA_MUSICS_HQ
Extracts the game high quality music.
Definition: DataInstaller.h:331
@ KERNEL_GROWTH
Parses growth data from KERNEL.BIN.
Definition: DataInstaller.h:261
@ FIELD_WRITE
Step that writes XML maps.
Definition: DataInstaller.h:361
@ FIELD_WRITE_END
Clean up after {.
Definition: DataInstaller.h:366
@ STATE_COUNT
Number of installation steps.
Definition: DataInstaller.h:386
@ KERNEL_ITEMS
Parses item data from KERNEL.BIN.
Definition: DataInstaller.h:256
@ CLEAN
Cleans up after the installation.
Definition: DataInstaller.h:381
@ KERNEL_SAVEMAP
Parses the initial savemap from KERNEL.BIN.
Definition: DataInstaller.h:296
@ MEDIA_MUSICS
Extracts the game music.
Definition: DataInstaller.h:326
@ KERNEL_PRICES
Parses item and materia prices from ff7.exe.
Definition: DataInstaller.h:236
@ IDLE
Installation not started.
Definition: DataInstaller.h:166
@ BATTLE_SCENES_WRITE_ATTACKS
Writes attack data.
Definition: DataInstaller.h:191
@ KERNEL_MATERIA
Parses materia data from KERNEL.BIN.
Definition: DataInstaller.h:281
@ MEDIA_SOUNDS_INDEX
Build sounds index.
Definition: DataInstaller.h:316
@ FIELD_CONVERT
Step that convets fields to V-Gears format.
Definition: DataInstaller.h:351
@ BATTLE_MODELS_INIT
Initializes the battle installer for 3D model processing.
Definition: DataInstaller.h:206
@ BATTLE_MODELS_WRITE_CHARACTERS
Writes playable character model info.
Definition: DataInstaller.h:226
@ BATTLE_SCENES_PROCESS
Extracts battle scenes.
Definition: DataInstaller.h:186
@ KERNEL_CHARACTERS
Parses characters data from KERNEL.BIN.
Definition: DataInstaller.h:251
@ BATTLE_SCENES_WRITE_FORMATIONS
Writes enemy formation data.
Definition: DataInstaller.h:201
@ MEDIA_MUSICS_INIT
Prepares the installer for music extraction.
Definition: DataInstaller.h:321
@ FIELD_CONVERT_MODELS_INIT
Initializer for {.
Definition: DataInstaller.h:371
@ FIELD_CONVERT_MODELS
Step that converts field models.
Definition: DataInstaller.h:376
@ KERNEL_WEAPONS
Parses weapon data from KERNEL.BIN.
Definition: DataInstaller.h:266
@ KERNEL_SUMMON_NAMES
Parses summon names data from KERNEL.BIN.
Definition: DataInstaller.h:291
@ BATTLE_MODELS_CONVERT_INIT
Prepares for 3D battle model conversion.
Definition: DataInstaller.h:216
@ BATTLE_MODELS_CONVERT
Converts 3D battle models.
Definition: DataInstaller.h:221
@ INITIALIZE
Initialize data for installation.
Definition: DataInstaller.h:176
@ BATTLE_MODELS_WRITE_SCENES
Writtes battle scene model info.
Definition: DataInstaller.h:231
@ KERNEL_COMMANDS
Parses command data from KERNEL.BIN.
Definition: DataInstaller.h:241
@ KERNEL_KEY_ITEMS
Parses key item data data from KERNEL.BIN.
Definition: DataInstaller.h:286
@ BATTLE_SCENES_INIT
Initializes the battle installer for scene processing.
Definition: DataInstaller.h:181
@ MEDIA_IMAGES
Extract game images and icons from menu.lgp.
Definition: DataInstaller.h:301
@ FIELD_SPAWN_POINTS_AND_SCALE_FACTORS_INIT
Initializer for {.
Definition: DataInstaller.h:341
@ MEDIA_SOUNDS
Extract game sounds.
Definition: DataInstaller.h:311
@ FIELD_WRITE_INIT
Initializer for {.
Definition: DataInstaller.h:356
@ KERNEL_ATTACKS
Parses attack data from KERNEL.BIN.
Definition: DataInstaller.h:246
@ MEDIA_SOUNDS_INIT
Prepares the installer for sound extraction.
Definition: DataInstaller.h:306
void CreateDirectories()
Creates all directories required for the installation.
Definition: DataInstaller.cpp:393
VGears::Application application_
The installer application.
Definition: DataInstaller.h:442
void CleanInstall()
Cleans up after the installation is complete.
Definition: DataInstaller.cpp:447
float Progress()
Handle the installation progress.
Definition: DataInstaller.cpp:54
std::vector< std::string > field_model_names_
List of field model names.
Definition: DataInstaller.h:419
void CreateDir(const std::string &dir)
Creates a directory in the outputh path.
Definition: DataInstaller.cpp:449
The V-Gears main applicacion.
Definition: VGearsApplication.h:28
Advanced options available in the installer.
Definition: DataInstaller.h:38
bool keep_originals
Option to keep original data after installation.
Definition: DataInstaller.h:83
bool skip_field_models
Option to skip field models installation.
Definition: DataInstaller.h:78
bool skip_battle_data
Option to skip battle scenes installation.
Definition: DataInstaller.h:43
bool skip_images
Option to skip image installation.
Definition: DataInstaller.h:58
bool skip_music
Option to skip music tracks installation.
Definition: DataInstaller.h:68
bool no_ffmpeg
Option to avoid calls to the ffmpeg executable.
Definition: DataInstaller.h:88
bool skip_kernel
Option to skip kernel data installation.
Definition: DataInstaller.h:53
bool no_timidity
Option to avoid calls to the timidity executable.
Definition: DataInstaller.h:93
bool skip_battle_models
Option to skip battle models installation.
Definition: DataInstaller.h:48
bool skip_sounds
Option to skip sound effects installation.
Definition: DataInstaller.h:63
bool skip_fields
Option to skip field maps installation.
Definition: DataInstaller.h:73