V-Gears 0
Free Final Fantasy VII engine.
TxzFileSerializer.cpp File Reference
#include <iostream>
#include <sstream>
#include <array>
#include "data/worldmap/TxzFileSerializer.h"
#include "common/LzsFile.h"
Include dependency graph for TxzFileSerializer.cpp:

Classes

struct  VGears::harcoded_texture_info2
 Hardcoded texture info. More...
 

Namespaces

namespace  VGears
 

Functions

static std::vector< std::vector< TxzFileSerializer::PsxPixel > > VGears::To2D16bit (const TxzFileSerializer::VRamBlock &block)
 Converts a VRam block to a list of 2D PSX pixels. More...
 
static std::vector< std::vector< TxzFileSerializer::PsxPixel4Bit > > VGears::To2D8bit (const TxzFileSerializer::VRamBlock &block)
 Converts a VRam block to a list of 2D PSX pixels. More...
 
static uint8 VGears::To24Bit (uint8 v)
 Turns a component to a 24 byte value. More...
 
static std::array< TxzFileSerializer::PsxPixel, 16 > VGears::GetPal (const TxzFileSerializer::VRamBlock &palletes, const std::vector< std::vector< TxzFileSerializer::PsxPixel > > &pallete_pixels, const TxzFileSerializer::WorldMapTexture &entry)
 

Variables

static harcoded_texture_info2 VGears::hardcoded_textures []