V-Gears 0
Free Final Fantasy VII engine.
GameData::STATUS Class Reference

List of altered status. More...

#include <GameData.h>

Static Public Attributes

static const unsigned int DEATH = 0
 The character is dead. More...
 
static const unsigned int NEAR_DEATH = 1
 The character has critical HP. More...
 
static const unsigned int SLEEP = 2
 The character is asleep. More...
 
static const unsigned int POISONED = 3
 The character is poisoned. More...
 
static const unsigned int SADNESS = 4
 The character is sad. More...
 
static const unsigned int FURY = 5
 The character is furious. More...
 
static const unsigned int CONFU = 5
 The character is confused. More...
 
static const unsigned int SILENCE = 6
 The character is silenced. More...
 
static const unsigned int HASTE = 7
 The character is slow. More...
 
static const unsigned int SLOW = 8
 The character is. More...
 
static const unsigned int STOP = 9
 The character is stopped. More...
 
static const unsigned int FROG = 10
 The character is a frog. More...
 
static const unsigned int SMALL = 11
 The character is small. More...
 
static const unsigned int SLOW_NUMB = 12
 The character is going to be petrified. More...
 
static const unsigned int PETRIFY = 13
 The character is petrified. More...
 
static const unsigned int REGEN = 14
 The character is regenerating health. More...
 
static const unsigned int BARRIER = 15
 The character has a physical barrier. More...
 
static const unsigned int M_BARRIER = 16
 The character has a magical barrier. More...
 
static const unsigned int REFLECT = 17
 The character reflects magical attacks. More...
 
static const unsigned int DUAL = 18
 The character has dual status. More...
 
static const unsigned int SHIELD = 19
 The character has a shield. More...
 
static const unsigned int D_SENTENCE = 20
 The character has a death sentence. More...
 
static const unsigned int MANIPULATE = 21
 The character is being manipulated. More...
 
static const unsigned int BERSERK = 22
 The character is berserk. More...
 
static const unsigned int PEERLESS = 23
 The character is invincible. More...
 
static const unsigned int PARALYSIS = 24
 The character is paralyzed. More...
 
static const unsigned int DARKNESS = 25
 The character is blinded. More...
 
static const unsigned int DUAL_DRAIN = 26
 The character has dual drain. More...
 
static const unsigned int DEATH_FORCE = 27
 The character has deathforce. More...
 
static const unsigned int RESIST = 28
 The character has resist. More...
 
static const unsigned int LUCKY_GIRL = 29
 Cait' Sith lucky girl mode. More...
 
static const unsigned int IMPRISONED = 30
 The character is imprisioned. More...
 

Detailed Description

List of altered status.

Member Data Documentation

◆ BARRIER

const unsigned int GameData::STATUS::BARRIER = 15
static

The character has a physical barrier.

◆ BERSERK

const unsigned int GameData::STATUS::BERSERK = 22
static

The character is berserk.

◆ CONFU

const unsigned int GameData::STATUS::CONFU = 5
static

The character is confused.

◆ D_SENTENCE

const unsigned int GameData::STATUS::D_SENTENCE = 20
static

The character has a death sentence.

◆ DARKNESS

const unsigned int GameData::STATUS::DARKNESS = 25
static

The character is blinded.

◆ DEATH

const unsigned int GameData::STATUS::DEATH = 0
static

The character is dead.

◆ DEATH_FORCE

const unsigned int GameData::STATUS::DEATH_FORCE = 27
static

The character has deathforce.

◆ DUAL

const unsigned int GameData::STATUS::DUAL = 18
static

The character has dual status.

Todo:
What does it do.

◆ DUAL_DRAIN

const unsigned int GameData::STATUS::DUAL_DRAIN = 26
static

The character has dual drain.

◆ FROG

const unsigned int GameData::STATUS::FROG = 10
static

The character is a frog.

◆ FURY

const unsigned int GameData::STATUS::FURY = 5
static

The character is furious.

◆ HASTE

const unsigned int GameData::STATUS::HASTE = 7
static

The character is slow.

◆ IMPRISONED

const unsigned int GameData::STATUS::IMPRISONED = 30
static

The character is imprisioned.

◆ LUCKY_GIRL

const unsigned int GameData::STATUS::LUCKY_GIRL = 29
static

Cait' Sith lucky girl mode.

◆ M_BARRIER

const unsigned int GameData::STATUS::M_BARRIER = 16
static

The character has a magical barrier.

◆ MANIPULATE

const unsigned int GameData::STATUS::MANIPULATE = 21
static

The character is being manipulated.

◆ NEAR_DEATH

const unsigned int GameData::STATUS::NEAR_DEATH = 1
static

The character has critical HP.

◆ PARALYSIS

const unsigned int GameData::STATUS::PARALYSIS = 24
static

The character is paralyzed.

◆ PEERLESS

const unsigned int GameData::STATUS::PEERLESS = 23
static

The character is invincible.

◆ PETRIFY

const unsigned int GameData::STATUS::PETRIFY = 13
static

The character is petrified.

◆ POISONED

const unsigned int GameData::STATUS::POISONED = 3
static

The character is poisoned.

◆ REFLECT

const unsigned int GameData::STATUS::REFLECT = 17
static

The character reflects magical attacks.

◆ REGEN

const unsigned int GameData::STATUS::REGEN = 14
static

The character is regenerating health.

◆ RESIST

const unsigned int GameData::STATUS::RESIST = 28
static

The character has resist.

◆ SADNESS

const unsigned int GameData::STATUS::SADNESS = 4
static

The character is sad.

◆ SHIELD

const unsigned int GameData::STATUS::SHIELD = 19
static

The character has a shield.

◆ SILENCE

const unsigned int GameData::STATUS::SILENCE = 6
static

The character is silenced.

◆ SLEEP

const unsigned int GameData::STATUS::SLEEP = 2
static

The character is asleep.

◆ SLOW

const unsigned int GameData::STATUS::SLOW = 8
static

The character is.

◆ SLOW_NUMB

const unsigned int GameData::STATUS::SLOW_NUMB = 12
static

The character is going to be petrified.

◆ SMALL

const unsigned int GameData::STATUS::SMALL = 11
static

The character is small.

◆ STOP

const unsigned int GameData::STATUS::STOP = 9
static

The character is stopped.


The documentation for this class was generated from the following file: