V-Gears 0
Free Final Fantasy VII engine.
GameData Class Reference

#include <GameData.h>

Classes

class  ELEMENT
 
class  STAT
 Character or enemy stats. More...
 
class  STATUS
 List of altered status. More...
 
class  STATUS_EFFECT_MODE
 How a status effect modifier attack or item can act. More...
 
class  TARGET_MODES
 List of target selection options. More...
 

Public Types

enum class  RestoreType { HP = 0 , MP = 1 , STATUS = 2 , NONE = 3 }
 Determines what an attack (or item) restores. More...
 

Member Enumeration Documentation

◆ RestoreType

enum class GameData::RestoreType
strong

Determines what an attack (or item) restores.

Enumerator
HP 

The attack affects a party member or group HP.

MP 

The attack affects a party member or group MP.

STATUS 

The attack affects a party member or group status.

NONE 

The attack is not restorative.


The documentation for this class was generated from the following file: