V-Gears 0
Free Final Fantasy VII engine.
UiTextArea.h File Reference
#include <OgreHardwareVertexBuffer.h>
#include <OgreRenderQueueListener.h>
#include <OgreRoot.h>
#include <Overlay/OgreUTFString.h>
#include <tinyxml.h>
#include "UiFont.h"
#include "UiWidget.h"
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Classes

struct  TextChar
 A character in a text. More...
 
struct  TextVariable
 A variable displayed in a text. More...
 
class  UiTextArea
 An ingame textarea. More...
 

Enumerations

enum  TextState {
  TS_SHOW_TEXT , TS_SCROLL_TEXT , TS_PAUSE_OK , TS_PAUSE_TIME ,
  TS_DONE , TS_OVERFLOW , TS_NEXT_PAGE
}
 The textarea state. More...
 

Enumeration Type Documentation

◆ TextState

enum TextState

The textarea state.

Enumerator
TS_SHOW_TEXT 

The text is displayed.

TS_SCROLL_TEXT 

The text is scrolling.

TS_PAUSE_OK 

The text is paused waiting for input.

TS_PAUSE_TIME 

The text is paused waiting for time to pass.

TS_DONE 

The textarea is done with.

TS_OVERFLOW 

The text is overflowing.

TS_NEXT_PAGE 

The text is changing pages.