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V-Gears 0
Free Final Fantasy VII engine.
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The structure of each audio file pointer in a sound FMT file. More...
Public Attributes | |
u32 | size |
Size of the wav file in the dat. More... | |
u32 | offset |
Offset of the wav file in the dat. More... | |
u8 | loop_metadata [16] |
Information for sound looping. More... | |
u8 | wav_header [18] |
Microsoft WAVFORMATEX header for the wav file. More... | |
u16 | samples_per_block |
Samples per block. More... | |
u16 | adpcm |
Number of ADPCM coefficients (used for compression, should always be 7). More... | |
u8 | adpcm_sets [28] |
Standard Microsoft ADPCMCoefSets. More... | |
The structure of each audio file pointer in a sound FMT file.
74 bytes.
u16 MediaDataInstaller::FmtFile::adpcm |
Number of ADPCM coefficients (used for compression, should always be 7).
2 bytes.
u8 MediaDataInstaller::FmtFile::adpcm_sets[28] |
Standard Microsoft ADPCMCoefSets.
28 bytes.
u8 MediaDataInstaller::FmtFile::loop_metadata[16] |
Information for sound looping.
12 bytes.
u32 MediaDataInstaller::FmtFile::offset |
Offset of the wav file in the dat.
4 bytes.
u16 MediaDataInstaller::FmtFile::samples_per_block |
Samples per block.
2 bytes.
u32 MediaDataInstaller::FmtFile::size |
Size of the wav file in the dat.
4 bytes.
u8 MediaDataInstaller::FmtFile::wav_header[18] |
Microsoft WAVFORMATEX header for the wav file.
44 bytes.