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V-Gears 0
Free Final Fantasy VII engine.
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Items, weapons, armors and accessories in inventory. More...
#include <SaveMap.h>
Public Attributes | |
u16 | item_raw |
The item bytes, as read from KERNEL.BIN in the save map. More... | |
int | item |
Item index. More... | |
int | quantity |
Item quantity. More... | |
Items, weapons, armors and accessories in inventory.
2 byte.
The first 7 bits are the item quantity. The 9 last bits are the index.
int SaveMap::Item::item |
Item index.
u16 SaveMap::Item::item_raw |
The item bytes, as read from KERNEL.BIN in the save map.
The first 7 bits are the item quantity. The 9 last bits are the index. All the other members can be derived from this. Indexex 0-127 are items, 128-255 are weapons, 256-287 are weapons and 288-319 are accessories.
int SaveMap::Item::quantity |
Item quantity.