Ogre::uint16 u16
Definition: TypeDefine.h:22
Ogre::uint32 u32
Definition: TypeDefine.h:23
Ogre::uint8 u8
Definition: TypeDefine.h:21
Character record.
Definition: SaveMap.h:176
u8 dex_bonus
Character dexterity bonus from sources.
Definition: SaveMap.h:244
u32 unknown
Unknown data.
Definition: SaveMap.h:360
u16 learned_limits_raw
Learned limits.
Definition: SaveMap.h:317
bool sadness
Indicates if the character is in saddness state.
Definition: SaveMap.h:415
u8 mag_bonus
Character magic bonus from sources.
Definition: SaveMap.h:234
u8 status_raw
Fury/sadness flags.
Definition: SaveMap.h:288
u8 identifier
Character identifier 1 byte.
Definition: SaveMap.h:184
u16 base_mp
Base MP.
Definition: SaveMap.h:355
u8 str_bonus
Character strength bonus from sources.
Definition: SaveMap.h:224
u16 limit_uses[3]
Number of times the limit 1-1 has been used.
Definition: SaveMap.h:331
u8 limit_level
Current limit level (1-4).
Definition: SaveMap.h:254
u8 vit_bonus
Character vitality bonus from sources.
Definition: SaveMap.h:229
std::string name
Character name.
Definition: SaveMap.h:401
u16 max_mp
Max MP.
Definition: SaveMap.h:374
bool back_row
Indicates if the character is in the back row.
Definition: SaveMap.h:420
bool limits_learned[4][2]
Indicates which limits the character have learned.
Definition: SaveMap.h:425
u8 spr_bonus
Character spirit bonus from sources.
Definition: SaveMap.h:239
u32 exp
Total gained experience.
Definition: SaveMap.h:379
u8 dex
Character dexterity stat.
Definition: SaveMap.h:214
u8 lck_bonus
Character luck bonus from sources.
Definition: SaveMap.h:249
u8 str
Character strength stat.
Definition: SaveMap.h:194
u16 hp
Current HP.
Definition: SaveMap.h:336
u8 weapon
Equipped weapon ID.
Definition: SaveMap.h:269
u8 level
Character level.
Definition: SaveMap.h:189
u8 limit_bar
Limit bar fill status (0x00: empty, 0xFF, full)
Definition: SaveMap.h:259
u8 armor
Equipped armor ID.
Definition: SaveMap.h:274
u8 lck
Character luck stat.
Definition: SaveMap.h:219
u8 level_progress
Progress of the level bar.
Definition: SaveMap.h:303
bool fury
Indicates if the character is in fury state.
Definition: SaveMap.h:408
Materia armor_materia[8]
Materia equipped in the armor.
Definition: SaveMap.h:389
u8 row_raw
Character row.
Definition: SaveMap.h:296
u16 kills
Number of monster kills.
Definition: SaveMap.h:322
Materia weapon_materia[8]
Materia equipped in the weapon.
Definition: SaveMap.h:384
u8 name_raw[12]
Character name.
Definition: SaveMap.h:264
u8 accessory
Equipped accessory ID.
Definition: SaveMap.h:279
u16 base_hp
Base HP.
Definition: SaveMap.h:343
u16 mp
Current MP.
Definition: SaveMap.h:348
u8 mag
Character magic stat.
Definition: SaveMap.h:204
u8 spr
Character spirit stat.
Definition: SaveMap.h:209
u8 vit
Character vitality stat.
Definition: SaveMap.h:199
u32 exp_to_next
Remaining experience to reach next level.
Definition: SaveMap.h:394
u16 max_hp
Max HP.
Definition: SaveMap.h:367
Information about the player location in a field map.
Definition: SaveMap.h:150
u16 y
Y coordinate on the map.
Definition: SaveMap.h:160
u16 x
X coordinate on the map.
Definition: SaveMap.h:155
u16 triangle
Triangle of the walkmesh.
Definition: SaveMap.h:165
u8 orientation
Player orientation.
Definition: SaveMap.h:170
Items, weapons, armors and accessories in inventory.
Definition: SaveMap.h:125
u16 item_raw
The item bytes, as read from KERNEL.BIN in the save map.
Definition: SaveMap.h:134
int item
Item index.
Definition: SaveMap.h:139
int quantity
Item quantity.
Definition: SaveMap.h:144
A materia.
Definition: SaveMap.h:77
u32 ap
Materia AP.
Definition: SaveMap.h:90
u8 id
Materia index.
Definition: SaveMap.h:82
Each of the memory banks dumped to the savemap.
Definition: SaveMap.h:432
Selections related to the PHS.
Definition: SaveMap.h:443
bool character[9]
Character seelction with the mask applied.
Definition: SaveMap.h:455
u16 mask
The mask, as in the savemap.
Definition: SaveMap.h:450
Key mappings.
Definition: SaveMap.h:466
u8 up
Up key mapping.
Definition: SaveMap.h:531
u8 triangle
Triangle key mapping.
Definition: SaveMap.h:491
u8 r2
R2 key mapping.
Definition: SaveMap.h:476
u8 start
Start key mapping.
Definition: SaveMap.h:526
u8 cross
Cross key mapping.
Definition: SaveMap.h:501
u8 unknown_0
Unknown key mapping.
Definition: SaveMap.h:516
u8 right
Right key mapping.
Definition: SaveMap.h:536
u8 down
Down key mapping.
Definition: SaveMap.h:541
u8 square
Square key mapping.
Definition: SaveMap.h:506
u8 select
Select key mapping.
Definition: SaveMap.h:511
u8 circle
Circle key mapping.
Definition: SaveMap.h:496
u8 unknown_1
Unknown key mapping.
Definition: SaveMap.h:521
u8 l2
L2 key mapping.
Definition: SaveMap.h:471
u8 l1
L1 key mapping.
Definition: SaveMap.h:481
u8 r1
R1 key mapping.
Definition: SaveMap.h:486
u8 left
Left key mapping.
Definition: SaveMap.h:546
User defined settings.
Definition: SaveMap.h:461
KeyMapping mapping
Key mapping.
Definition: SaveMap.h:586
u8 battle_message_speed
Battle message speed, 0x00: Fast, 0xFF: Slow.
Definition: SaveMap.h:557
u8 message_speed
Message speed, 0x00: Fast, 0xFF: Slow.
Definition: SaveMap.h:591
u8 mask_2
Several XORed settings.
Definition: SaveMap.h:581
u8 mask_1
Several XORed settings.
Definition: SaveMap.h:567
u8 battle_speed
Battle ATB speed, 0x00: Fast, 0xFF: Slow.
Definition: SaveMap.h:552
Each corner of the window.
Definition: SaveMap.h:33
u8 blue
BLue component of the window.
Definition: SaveMap.h:48
u8 green
Green component of the window.
Definition: SaveMap.h:43
u8 red
Red component of the corner.
Definition: SaveMap.h:38
Contains the window colours, grouped by corner.
Definition: SaveMap.h:28
Corner bottom_left
Bottom left corner.
Definition: SaveMap.h:64
Corner top_left
Top left corner.
Definition: SaveMap.h:54
Corner bottom_right
Bottom right corner.
Definition: SaveMap.h:69
Corner top_right
Top right corner.
Definition: SaveMap.h:59
The structure of a savemap.
Definition: SaveMap.h:23
Character characters[9]
Character records.
Definition: SaveMap.h:629
u8 unused_2
Unused data.
Definition: SaveMap.h:751
UserSettings user_settings
UserSettings.
Definition: SaveMap.h:780
u32 unknown_0
Unknown data.
Definition: SaveMap.h:661
u8 party[3]
IDs of characters in the party.
Definition: SaveMap.h:634
u8 unused_0
Unused data.
Definition: SaveMap.h:639
u8 unknown_1[3]
Unknown data.
Definition: SaveMap.h:681
u32 gil
Current Gil.
Definition: SaveMap.h:666
u32 module_redundant
Current game module, redundant.
Definition: SaveMap.h:702
MemoryBank bank[5]
Memory banks dumped in the savemap.
Definition: SaveMap.h:756
u8 unknown_4[8]
Unknown data.
Definition: SaveMap.h:785
u32 time_fractions
Total played time, fractions of seconds.
Definition: SaveMap.h:688
u32 time
Total played time, in seconds.
Definition: SaveMap.h:671
u8 encounter_step
Information to seed encounter data.
Definition: SaveMap.h:739
PhsSelection phs_available
Characters available in the PHS.
Definition: SaveMap.h:770
u16 module
Current game module.
Definition: SaveMap.h:710
u8 encounter_offset
Information to seed encounter data.
Definition: SaveMap.h:746
u32 checksum
Savemap checksum.
Definition: SaveMap.h:603
u8 unused_1
Unused data.
Definition: SaveMap.h:722
u8 unknown_2[3]
Unknown data.
Definition: SaveMap.h:732
Materia stolen_materia[48]
Materia stolen by Yuffie.
Definition: SaveMap.h:656
FieldPosition field_position
Position information on a field map.
Definition: SaveMap.h:727
PhsSelection phs_lock
Characters locked in the PHS.
Definition: SaveMap.h:763
u8 preview[68]
Bytes used for the save preview.
Definition: SaveMap.h:610
Item inventory[320]
Inventory list.
Definition: SaveMap.h:646
u8 unknown_3[48]
Unknown data.
Definition: SaveMap.h:775
Materia materia[200]
Unequipped materia list.
Definition: SaveMap.h:651
u32 countdown
Countdown time, in seconds.
Definition: SaveMap.h:676
u16 location
Saving location.
Definition: SaveMap.h:717
INVENTORY_TYPE
Type of inventory item record.
Definition: SaveMap.h:97
u32 countdown_fractions
Countdown time, fractions of seconds.
Definition: SaveMap.h:695
WindowColor window_colour
Bytes for window color.
Definition: SaveMap.h:615