V-Gears 0
Free Final Fantasy VII engine.
GameData::ELEMENT Class Reference

#include <GameData.h>

Static Public Attributes

static const unsigned int FIRE = 0
 Fire element. More...
 
static const unsigned int ICE = 1
 Ice element. More...
 
static const unsigned int BOLT = 2
 Bolt element. More...
 
static const unsigned int EARTH = 3
 Earth element. More...
 
static const unsigned int POISON = 4
 Poison element. More...
 
static const unsigned int GRAVITY = 5
 Gravity element. More...
 
static const unsigned int WATER = 6
 Water element. More...
 
static const unsigned int WIND = 7
 Wind element. More...
 
static const unsigned int HOLY = 8
 Holy element. More...
 
static const unsigned int RESTORATIVE = 9
 Restorative element. More...
 
static const unsigned int CUT = 10
 Cut element. More...
 
static const unsigned int HIT = 11
 Hit element. More...
 
static const unsigned int PUNCH = 12
 Punch element. More...
 
static const unsigned int SHOOT = 13
 Shoot element. More...
 
static const unsigned int SHOUT = 14
 Shout element. More...
 
static const unsigned int HIDDEN = 15
 Hidden element. More...
 

Member Data Documentation

◆ BOLT

const unsigned int GameData::ELEMENT::BOLT = 2
static

Bolt element.

◆ CUT

const unsigned int GameData::ELEMENT::CUT = 10
static

Cut element.

◆ EARTH

const unsigned int GameData::ELEMENT::EARTH = 3
static

Earth element.

◆ FIRE

const unsigned int GameData::ELEMENT::FIRE = 0
static

Fire element.

◆ GRAVITY

const unsigned int GameData::ELEMENT::GRAVITY = 5
static

Gravity element.

◆ HIDDEN

const unsigned int GameData::ELEMENT::HIDDEN = 15
static

Hidden element.

◆ HIT

const unsigned int GameData::ELEMENT::HIT = 11
static

Hit element.

◆ HOLY

const unsigned int GameData::ELEMENT::HOLY = 8
static

Holy element.

◆ ICE

const unsigned int GameData::ELEMENT::ICE = 1
static

Ice element.

◆ POISON

const unsigned int GameData::ELEMENT::POISON = 4
static

Poison element.

◆ PUNCH

const unsigned int GameData::ELEMENT::PUNCH = 12
static

Punch element.

◆ RESTORATIVE

const unsigned int GameData::ELEMENT::RESTORATIVE = 9
static

Restorative element.

◆ SHOOT

const unsigned int GameData::ELEMENT::SHOOT = 13
static

Shoot element.

◆ SHOUT

const unsigned int GameData::ELEMENT::SHOUT = 14
static

Shout element.

◆ WATER

const unsigned int GameData::ELEMENT::WATER = 6
static

Water element.

◆ WIND

const unsigned int GameData::ELEMENT::WIND = 7
static

Wind element.


The documentation for this class was generated from the following file: