#include <GameData.h>
◆ BOLT
const unsigned int GameData::ELEMENT::BOLT = 2 |
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◆ CUT
const unsigned int GameData::ELEMENT::CUT = 10 |
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◆ EARTH
const unsigned int GameData::ELEMENT::EARTH = 3 |
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◆ FIRE
const unsigned int GameData::ELEMENT::FIRE = 0 |
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◆ GRAVITY
const unsigned int GameData::ELEMENT::GRAVITY = 5 |
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◆ HIDDEN
const unsigned int GameData::ELEMENT::HIDDEN = 15 |
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◆ HIT
const unsigned int GameData::ELEMENT::HIT = 11 |
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◆ HOLY
const unsigned int GameData::ELEMENT::HOLY = 8 |
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◆ ICE
const unsigned int GameData::ELEMENT::ICE = 1 |
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◆ POISON
const unsigned int GameData::ELEMENT::POISON = 4 |
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◆ PUNCH
const unsigned int GameData::ELEMENT::PUNCH = 12 |
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◆ RESTORATIVE
const unsigned int GameData::ELEMENT::RESTORATIVE = 9 |
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◆ SHOOT
const unsigned int GameData::ELEMENT::SHOOT = 13 |
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◆ SHOUT
const unsigned int GameData::ELEMENT::SHOUT = 14 |
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◆ WATER
const unsigned int GameData::ELEMENT::WATER = 6 |
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◆ WIND
const unsigned int GameData::ELEMENT::WIND = 7 |
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The documentation for this class was generated from the following file: