V-Gears 0
Free Final Fantasy VII engine.
Background2D::Tile Struct Reference

Represents a tile. More...

#include <Background2D.h>

Public Attributes

int x
 Tile X coordinate. More...
 
int y
 Tile Y coordinate. More...
 
int width
 Tile width. More...
 
int height
 Tile height. More...
 
size_t start_vertex_index
 
Blending blending
 Tile blending mode. More...
 

Detailed Description

Represents a tile.

Member Data Documentation

◆ blending

Blending Background2D::Tile::blending

Tile blending mode.

◆ height

int Background2D::Tile::height

Tile height.

◆ start_vertex_index

size_t Background2D::Tile::start_vertex_index

◆ width

int Background2D::Tile::width

Tile width.

◆ x

int Background2D::Tile::x

Tile X coordinate.

◆ y

int Background2D::Tile::y

Tile Y coordinate.


The documentation for this struct was generated from the following file: