V-Gears 0
Free Final Fantasy VII engine.
BattleSceneFile::Scene::Camera::Position Struct Reference

Position for a camera scene. More...

#include <BattleSceneFile.h>

Public Attributes

int x
 X position. More...
 
int y
 Y position. More...
 
int z
 z position. More...
 
int d_x
 X direction. More...
 
int d_y
 Y direction. More...
 
int d_z
 z direction. More...
 

Detailed Description

Position for a camera scene.

Member Data Documentation

◆ d_x

int BattleSceneFile::Scene::Camera::Position::d_x

X direction.

◆ d_y

int BattleSceneFile::Scene::Camera::Position::d_y

Y direction.

◆ d_z

int BattleSceneFile::Scene::Camera::Position::d_z

z direction.

◆ x

int BattleSceneFile::Scene::Camera::Position::x

X position.

◆ y

int BattleSceneFile::Scene::Camera::Position::y

Y position.

◆ z

int BattleSceneFile::Scene::Camera::Position::z

z position.


The documentation for this struct was generated from the following file: