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V-Gears 0
Free Final Fantasy VII engine.
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Go to the source code of this file.
Classes | |
class | FieldDisassembler |
A disassebler for field maps. More... | |
struct | FieldDisassembler::InstructionRecord |
Information about an instruction. More... | |
struct | FieldDisassembler::ScriptInfo |
Info about a script. More... | |
struct | FieldDisassembler::ScriptHeader |
A script header. More... | |
Enumerations | |
enum | OPCODES { RET = 0x0 , REQ = 0x01 , REQSW = 0x02 , REQEW = 0x03 , PREQ = 0x04 , PRQSW = 0x05 , PRQEW = 0x06 , RETTO = 0x07 , JOIN = 0x08 , SPLIT = 0x09 , SPTYE = 0x0A , GTPYE = 0x0B , DSKCG = 0x0E , SPECIAL = 0x0F , JMPF = 0x10 , JMPFL = 0x11 , JMPB = 0x12 , JMPBL = 0x13 , IFUB = 0x14 , IFUBL = 0x15 , IFSW = 0x16 , IFSWL = 0x17 , IFUW = 0x18 , IFUWL = 0x19 , MINIGAME = 0x20 , TUTOR = 0x21 , BTMD2 = 0x22 , BTRLD = 0x23 , WAIT = 0x24 , NFADE = 0x25 , BLINK = 0x26 , BGMOVIE = 0x27 , KAWAI = 0x28 , KAWIW = 0x29 , PMOVA = 0x2A , SLIP = 0x2B , BGPDH = 0x2C , BGSCR = 0x2D , WCLS = 0x2E , WSIZW = 0x2F , IFKEY = 0x30 , IFKEYON = 0x31 , IFKEYOFF = 0x32 , UC = 0x33 , PDIRA = 0x34 , PTURA = 0x35 , WSPCL = 0x36 , WNUMB = 0x37 , STTIM = 0x38 , GOLDU = 0x39 , GOLDD = 0x3A , CHGLD = 0x3B , HMPMAX1 = 0x3C , HMPMAX2 = 0x3D , MHMMX = 0x3E , HMPMAX3 = 0x3F , MESSAGE = 0x40 , MPARA = 0x41 , MPRA2 = 0x42 , MPNAM = 0x43 , MPU = 0x45 , MPD = 0x47 , ASK = 0x48 , MENU = 0x49 , MENU2 = 0x4A , BTLTB = 0x4B , HPU = 0x4D , HPD = 0x4F , WINDOW = 0x50 , WMOVE = 0x51 , WMODE = 0x52 , WREST = 0x53 , WCLSE = 0x54 , WROW = 0x55 , GWCOL = 0x56 , SWCOL = 0x57 , STITM = 0x58 , DLITM = 0x59 , CKITM = 0x5A , SMTRA = 0x5B , DMTRA = 0x5C , CMTRA = 0x5D , SHAKE = 0x5E , NOP = 0x5F , MAPJUMP = 0x60 , SCRLO = 0x61 , SCRLC = 0x62 , SCRLA = 0x63 , SCR2D = 0x64 , SCRCC = 0x65 , SCR2DC = 0x66 , SCRLW = 0x67 , SCR2DL = 0x68 , MPDSP = 0x69 , VWOFT = 0x6A , FADE = 0x6B , FADEW = 0x6C , IDLCK = 0x6D , LSTMP = 0x6E , SCRLP = 0x6F , BATTLE = 0x70 , BTLON = 0x71 , BTLMD = 0x72 , PGTDR = 0x73 , GETPC = 0x74 , PXYZI = 0x75 , PLUS_ = 0x76 , PLUS2_ = 0x77 , MINUS_ = 0x78 , MINUS2_ = 0x79 , INC_ = 0x7A , INC2_ = 0x7B , DEC_ = 0x7C , DEC2_ = 0x7D , TLKON = 0x7E , RDMSD = 0x7F , SETBYTE = 0x80 , SETWORD = 0x81 , BITON = 0x82 , BITOFF = 0x83 , BITXOR = 0x84 , PLUS = 0x85 , PLUS2 = 0x86 , MINUS = 0x87 , MINUS2 = 0x88 , MUL = 0x89 , MUL2 = 0x8A , DIV = 0x8B , DIV2 = 0x8C , MOD = 0x8D , MOD2 = 0x8E , AND = 0x8F , AND2 = 0x90 , OR = 0x91 , OR2 = 0x92 , XOR = 0x93 , XOR2 = 0x94 , INC = 0x95 , INC2 = 0x96 , DEC = 0x97 , DEC2 = 0x98 , RANDOM = 0x99 , LBYTE = 0x9A , HBYTE = 0x9B , TWOBYTE = 0x9C , SETX = 0x9D , GETX = 0x9E , SEARCHX = 0x9F , PC = 0xA0 , opCodeCHAR = 0xA1 , DFANM = 0xA2 , ANIME1 = 0xA3 , VISI = 0xA4 , XYZI = 0xA5 , XYI = 0xA6 , XYZ = 0xA7 , MOVE = 0xA8 , CMOVE = 0xA9 , MOVA = 0xAA , TURA = 0xAB , ANIMW = 0xAC , FMOVE = 0xAD , ANIME2 = 0xAE , ANIM_1 = 0xAF , CANIM1 = 0xB0 , CANM_1 = 0xB1 , MSPED = 0xB2 , DIR = 0xB3 , TURNGEN = 0xB4 , TURN = 0xB5 , DIRA = 0xB6 , GETDIR = 0xB7 , GETAXY = 0xB8 , GETAI = 0xB9 , ANIM_2 = 0xBA , CANIM2 = 0xBB , CANM_2 = 0xBC , ASPED = 0xBD , CC = 0xBF , JUMP = 0xC0 , AXYZI = 0xC1 , LADER = 0xC2 , OFST = 0xC3 , OFSTW = 0xC4 , TALKR = 0xC5 , SLIDR = 0xC6 , SOLID = 0xC7 , PRTYP = 0xC8 , PRTYM = 0xC9 , PRTYE = 0xCA , IFPRTYQ = 0xCB , IFMEMBQ = 0xCC , MMBUD = 0xCD , MMBLK = 0xCE , MMBUK = 0xCF , LINE = 0xD0 , LINON = 0xD1 , MPJPO = 0xD2 , SLINE = 0xD3 , SIN = 0xD4 , COS = 0xD5 , TLKR2 = 0xD6 , SLDR2 = 0xD7 , PMJMP = 0xD8 , PMJMP2 = 0xD9 , AKAO2 = 0xDA , FCFIX = 0xDB , CCANM = 0xDC , ANIMB = 0xDD , TURNW = 0xDE , MPPAL = 0xDF , BGON = 0xE0 , BGOFF = 0xE1 , BGROL = 0xE2 , BGROL2 = 0xE3 , BGCLR = 0xE4 , STPAL = 0xE5 , LDPAL = 0xE6 , CPPAL = 0xE7 , RTPAL = 0xE8 , ADPAL = 0xE9 , MPPAL2 = 0xEA , STPLS = 0xEB , LDPLS = 0xEC , CPPAL2 = 0xED , RTPAL2 = 0xEE , ADPAL2 = 0xEF , MUSIC = 0xF0 , SOUND = 0xF1 , AKAO = 0xF2 , MUSVT = 0xF3 , MUSVM = 0xF4 , MULCK = 0xF5 , BMUSC = 0xF6 , CHMPH = 0xF7 , PMVIE = 0xF8 , MOVIE = 0xF9 , MVIEF = 0xFA , MVCAM = 0xFB , FMUSC = 0xFC , CMUSC = 0xFD , CHMST = 0xFE , GAMEOVER = 0xFF } |
Field opcodes. More... | |
enum | OPCODES_SPECIAL { ARROW = 0xF5 , PNAME = 0xF6 , GMSPD = 0xF7 , SMSPD = 0xF8 , FLMAT = 0xF9 , FLITM = 0xFA , BTLCK = 0xFB , MVLCK = 0xFC , SPCNM = 0xFD , RSGLB = 0xFE , CLITM = 0xFF } |
SPECIAL opcodes. More... | |
enum | OPCODES_KAWAI { EYETX = 0x00 , TRNSP = 0x01 , AMBNT = 0x02 , Unknown03 = 0x03 , Unknown04 = 0x04 , Unknown05 = 0x05 , LIGHT = 0x06 , Unknown07 = 0x07 , Unknown08 = 0x08 , Unknown09 = 0x09 , SBOBJ = 0x0A , Unknown0B = 0x0B , Unknown0C = 0x0C , SHINE = 0x0D , RESET = 0xFF } |
KAWAI opcodes. More... | |
enum OPCODES |
Field opcodes.
enum OPCODES_KAWAI |
KAWAI opcodes.
KAWAI opcode is a special one. It's a multi-purpose opcode, used to perform graphics related tasks. It has a sub-opcode, in the next address, that determines the operation to perform. This is a list of those sub-opcodes.
Enumerator | |
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EYETX | |
TRNSP | |
AMBNT | |
Unknown03 | |
Unknown04 | |
Unknown05 | |
LIGHT | |
Unknown07 | |
Unknown08 | |
Unknown09 | |
SBOBJ | |
Unknown0B | |
Unknown0C | |
SHINE | |
RESET |
enum OPCODES_SPECIAL |
SPECIAL opcodes.
SPECIAL opcode is a special one. It's a multi-purpose opcode, used to perform game-specific tasks. It has a sub-opcode, in the next address, that determines the operation to perform. This is a list of those sub-opcodes.
Enumerator | |
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ARROW | |
PNAME | |
GMSPD | |
SMSPD | |
FLMAT | |
FLITM | |
BTLCK | |
MVLCK | |
SPCNM | |
RSGLB | |
CLITM |