V-Gears 0
Free Final Fantasy VII engine.
ScriptManagerBinds.h File Reference
#include <iostream>
#include "../modules/worldmap/WorldmapModule.h"
#include "Console.h"
#include "Logger.h"
#include "CameraManager.h"
#include "Enemy.h"
#include "Entity.h"
#include "EntityManager.h"
#include "BattleManager.h"
#include "AudioManager.h"
#include "SavemapHandler.h"
#include "Timer.h"
#include "UiManager.h"
#include "UiWidget.h"
#include "XmlMapFile.h"
#include "XmlMapsFile.h"
#include "DialogsManager.h"
#include "TextHandler.h"
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Functions

void ScriptPrint (const char *text)
 Prints to the game console. More...
 
void ScriptMap (const char *text)
 Changes the current map. More...
 
void ScriptConsole (const char *text)
 Executes a script in the game console. More...
 

Function Documentation

◆ ScriptConsole()

void ScriptConsole ( const char *  text)

Executes a script in the game console.

It should not be related to the game itself. The script output will be written to the game console.

Parameters
[in]textThe script command to execute.

◆ ScriptMap()

void ScriptMap ( const char *  text)

Changes the current map.

Reads the data for the next map, initializes all it's entities, scripts, etc and loads it.

Parameters
[in]textThe new map name.

◆ ScriptPrint()

void ScriptPrint ( const char *  text)

Prints to the game console.

Parameters
[in]textThe text to be printed.