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V-Gears 0
Free Final Fantasy VII engine.
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#include <iostream>
#include "../modules/worldmap/WorldmapModule.h"
#include "Console.h"
#include "Logger.h"
#include "CameraManager.h"
#include "Enemy.h"
#include "Entity.h"
#include "EntityManager.h"
#include "BattleManager.h"
#include "AudioManager.h"
#include "SavemapHandler.h"
#include "Timer.h"
#include "UiManager.h"
#include "UiWidget.h"
#include "XmlMapFile.h"
#include "XmlMapsFile.h"
#include "DialogsManager.h"
#include "TextHandler.h"
Go to the source code of this file.
Functions | |
void | ScriptPrint (const char *text) |
Prints to the game console. More... | |
void | ScriptMap (const char *text) |
Changes the current map. More... | |
void | ScriptConsole (const char *text) |
Executes a script in the game console. More... | |
void ScriptConsole | ( | const char * | text | ) |
Executes a script in the game console.
It should not be related to the game itself. The script output will be written to the game console.
[in] | text | The script command to execute. |
void ScriptMap | ( | const char * | text | ) |
Changes the current map.
Reads the data for the next map, initializes all it's entities, scripts, etc and loads it.
[in] | text | The new map name. |
void ScriptPrint | ( | const char * | text | ) |
Prints to the game console.
[in] | text | The text to be printed. |