V-Gears 0
Free Final Fantasy VII engine.
ScriptEntity Struct Reference

#include <ScriptManager.h>

Collaboration diagram for ScriptEntity:

Public Member Functions

 ScriptEntity ()
 Constructor. More...
 

Public Attributes

Ogre::String name
 The script name. More...
 
ScriptManager::Type type
 The script type. More...
 
std::vector< QueueScriptqueue
 The script queue. More...
 
bool resort
 

Constructor & Destructor Documentation

◆ ScriptEntity()

ScriptEntity::ScriptEntity ( )
inline

Constructor.

By default, the type is {

See also
ScriptManager::SYSTEM}.

Member Data Documentation

◆ name

Ogre::String ScriptEntity::name

The script name.

◆ queue

std::vector<QueueScript> ScriptEntity::queue

The script queue.

◆ resort

bool ScriptEntity::resort
Todo:
Understand and document.

◆ type

ScriptManager::Type ScriptEntity::type

The script type.


The documentation for this struct was generated from the following file: