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V-Gears 0
Free Final Fantasy VII engine.
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Attack parameters related to the damage done. More...
#include <Attack.h>
Public Attributes | |
u16 | power |
The attack power. More... | |
bool | physical |
Indicates physical damage. More... | |
bool | magical |
Indicates magical damage. More... | |
int | formula |
The damage formula. More... | |
int | modifier |
The damage modifier. More... | |
float | accuracy |
Probability of the attack to land. More... | |
bool | affected_by_darkness |
Indicates if the accuracy is affected by darkness. More... | |
GameData::RestoreType | restore |
The restore type. More... | |
bool | damage_mp |
Indicates if the attack damages MP instead of HP. More... | |
bool | drain_hp |
Indicates if the attack drains HP from the target. More... | |
bool | drain_mp |
Indicates if the attack drains MP from the target. More... | |
bool | ignore_status_defense |
Indicates if the attack ignores status defense. More... | |
bool | critical |
If true, the attack will always be critical. More... | |
Attack parameters related to the damage done.
float Attack::Damage::accuracy |
Probability of the attack to land.
bool Attack::Damage::affected_by_darkness |
Indicates if the accuracy is affected by darkness.
bool Attack::Damage::critical |
If true, the attack will always be critical.
bool Attack::Damage::damage_mp |
Indicates if the attack damages MP instead of HP.
bool Attack::Damage::drain_hp |
Indicates if the attack drains HP from the target.
bool Attack::Damage::drain_mp |
Indicates if the attack drains MP from the target.
int Attack::Damage::formula |
The damage formula.
bool Attack::Damage::ignore_status_defense |
Indicates if the attack ignores status defense.
bool Attack::Damage::magical |
Indicates magical damage.
int Attack::Damage::modifier |
The damage modifier.
bool Attack::Damage::physical |
Indicates physical damage.
u16 Attack::Damage::power |
The attack power.
Used for damage/healing calculation.
GameData::RestoreType Attack::Damage::restore |
The restore type.