V-Gears 0
Free Final Fantasy VII engine.
SaveMap::Materia Struct Reference

A materia. More...

#include <SaveMap.h>

Collaboration diagram for SaveMap::Materia:

Public Attributes

u8 id
 Materia index. More...
 
u32 ap
 Materia AP. More...
 

Detailed Description

A materia.

4 bytes.

Todo:

Member Data Documentation

◆ ap

u32 SaveMap::Materia::ap

Materia AP.

3 bytes, not four.

For Enemy Skill materia, ap is not the actual AP, but each byte set indicates a learned skill.

◆ id

u8 SaveMap::Materia::id

Materia index.

1 byte.


The documentation for this struct was generated from the following file: