#include <OgreString.h>
#include "EntityCollision.h"
#include "EntityDirection.h"
#include "ScriptManager.h"
Go to the source code of this file.
◆ ActionType
Action types.
Enumerator |
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AT_NONE | No action.
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AT_LINEAR | Linear action.
It starts and ends at full speed.
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AT_SMOOTH | Smooth action.
The action speed steadily increases when started, and it steadily decreases before the end.
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◆ LinearMovement
Linear movement modes.
Enumerator |
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LM_UP_TO_DOWN | Move down.
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LM_DOWN_TO_UP | Move up.
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LM_LEFT_TO_RIGHT | Move right.
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LM_RIGHT_TO_LEFT | Move left.
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◆ TurnDirection
The direction for an entity turn.
Enumerator |
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TD_CLOCKWISE | Turn clockwise.
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TD_ANTICLOCKWISE | Turn anticlockwise.
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TD_CLOSEST | Choose direction automatically.
The direction in which the turn is shorter will be selected.
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