V-Gears 0
Free Final Fantasy VII engine.
Background2D::AnimationPlayed Struct Reference

State of an animation. More...

Collaboration diagram for Background2D::AnimationPlayed:

Public Attributes

Ogre::String name
 Animation name. More...
 
std::vector< ScriptIdsync
 
Background2DAnimation::State state
 Animation state. More...
 

Detailed Description

State of an animation.

Member Data Documentation

◆ name

Ogre::String Background2D::AnimationPlayed::name

Animation name.

◆ state

Background2DAnimation::State Background2D::AnimationPlayed::state

Animation state.

◆ sync

std::vector<ScriptId> Background2D::AnimationPlayed::sync
Todo:
Document

The documentation for this struct was generated from the following file: