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V-Gears 0
Free Final Fantasy VII engine.
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#include "core/ConfigVar.h"
#include "core/DebugDraw.h"
#include "core/Logger.h"
#include "core/ScriptManager.h"
#include "core/ScriptManagerBinds.h"
#include "core/ScriptManagerCommands.h"
#include "core/Timer.h"
#include "core/Utilites.h"
#include "core/XmlScriptsFile.h"
#include "LuaIncludes.h"
Functions | |
bool | priority_queue_compare (QueueScript a, QueueScript b) |
Compares the priority of two scripts. More... | |
Variables | |
ConfigVar | cv_debug_script ("debug_script", "Debug script flags. 0x01 - System, 0x02 - Entity, 0x04 - Ui.", "0") |
Ogre::String | script_entity_type [] = {"SYSTEM", "ENTITY", "UI", "BATTLE"} |
bool priority_queue_compare | ( | QueueScript | a, |
QueueScript | b | ||
) |
Compares the priority of two scripts.
[in] | a | The first script to compare. |
[in] | b | The second script to compare. |
ConfigVar cv_debug_script("debug_script", "Debug script flags. 0x01 - System, 0x02 - Entity, 0x04 - Ui.", "0") | ( | "debug_script" | , |
"Debug script flags. 0x01 - | System, | ||
0x02 - | Entity, | ||
0x04 - Ui." | , | ||
"0" | |||
) |
Ogre::String script_entity_type[] = {"SYSTEM", "ENTITY", "UI", "BATTLE"} |